Prot paladins dont need nerfed.
Raid mechanics need to not be able to be cheesed out with bops.
Prot paladins dont need nerfed.
Raid mechanics need to not be able to be cheesed out with bops.
i am almost sure that next expansion dodge parry will be gone from gear.. till then get a prot pally and /lol at yr dks and warriors tanks.
How would they be nerfed? It feels like they'd need a bit of a makeover, which you don't just do mid-tier. Not to mention you'd need to probably nerf the tier as well as so many groups have been successful because of a prot pally.
Although I feel like another thing they could do is just make all of those tank debuffs not cleared by BoP or HoP or whatever it is. Maybe that's complicated coding, but it really is silly that if you have a certain type of tank and healer/dps, you can kind of just ignore tank swaps for extended periods of time, if you have to swap at all.
atleast in the damage category I have to disagree with you a bit maybe in 25 man the haste build carries the veng further but idk in 10 man paladins are like 3rd on damage of the tanks and in normal modes without good vengence (so I mean I feel our damage is fine). We need that amazing vengeance to pull those kinda numbers. I do believe we scale with vengence better than any other tanks and that is what makes us OP atm with 150k+ ticks of sacred shield and 650k WOG's. But if it comes down to 2 tanking a fight with a dps check on a fight that doesn't give 200k+ vengeance . Id rather let a monk Main tank or a blood dk take the vengeance (assuming purely who will do more dps is what were talking about like a hard enrage timer like heroic consorts or pushing P1 heroic lei shen.) Our healing and utility is another story and does need a "fix" of some kind. but we won't get "fixed" till 6.0 because at this point the battle healer nerf is just a blizz bandage. But I expect at least another nerf or warrior/dk/druid buffs in 5.4 because by then every boss will be giving us 250-500k vengeance sustained on heroic most likely and we will continue to outscale other tanks on vengeance.
Last edited by Moshots; 2013-04-30 at 06:26 AM.
Its just stupid how strong they are. For example when we do challenge modes, our prot pala goes FULL t15 ret gear with dps trinkets and shitloads of haste.
Guess what? He tops damage AND healing. He barely need healing so our disc priest just smites.
Dps is usually something like this on bosses
1. Prot Pal 100k
2. Mage 97k
3. Disc priest 90k
4. Ele sham 89k
5. Hunter 85k
They really need a nerf
I don't get where people get that 20-25%? Okay, that is battle healer heal proportion, but that does not mean it's the number which prot paladin heals the raid because there is much more.
1) You switch SS to other tank when you're not tanking yourself.
2) You have WoGs (that should be used to raid heal if needed)
3) Lay on Hands
4) Holy Prism
I checked some logs we had from Iron Qon (which we 2 tanked when neither of tanks had off spec) and I from my total healing 57 % was done on me, which means that 43 % of all my hps was raid healing. I think it's quite huge. Prot paladins raid healing is much more than 20-25 % of his overall healing (if played properly).
Well, on the patch notes there's a nerf for the healing part you mention. Glyph of the Battle Healer is being nerfed from 30% to 20% of I recall, I know there's the healing nerf, that's it. And I don't mind not being nerfed, Paladins have been in a bad state earlier.
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This isn't really an issue. Prot pally's do heal a lot but its being nerfed and that is really only spot they excel in that other tanks don't.
Also, did it bother anyone else how many times OP said pala? idk why it just bothers me
Don't Talk to Strangers
http://www.youtube.com/watch?v=tSrH-6YUf1g
The worry I have about this is that the healers in my guild are the weaker players in our whole outfit and our prot paladin was putting out some very impressive numbers with battle healer - so I think once the nerf goes through my healers won't be able to adjust to the missing healing that our tank has been doing.
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http://www.wowprogress.com/guild/eu/...-blade/Paragon
Pala tanked, the OP i responded to suggested that he was benched either for monk or drood, which in itself is ludicrous...
Last edited by mmoc51f27689b0; 2013-04-30 at 07:24 AM.
Prot paladins don't need nerfing, you just don't understand how they work and are one of those people who read damage meters after a fight and take it at face value without understanding any of what those numbers actually mean or where they come from.
My team has cleared all content and we don't have a paladin on it at all. No pala tanks, no pala heals, and certainly no lulrets.
If you're raid team is bad, people just need to learn how to accept that instead of looking for something to hate on like prot pallies because maybe, in some part of the world, a prot paladin carried a raid as bad as yours past where yours is in progression doesn't mean they are OP and need nerfing.
I like ponies and I really don't care what you have to say about that.
Well it's not that big nerf. Let's take example 100k hps from prot pala (which is high but not even close to impossible). With lower hps the nerf is even lower.
100k hps -> 25 % of healing done is battle healer -> 25k hps from battle healer.
Battle healer goes from 30 % to 20 % which is a 33 % nerf, which means that after the patch
25k hps from battle healer (5.2) -> 0.66*25k hps = 16.5k hps (5.3)
So protadins hps goes from 100k to 100k - (25k - 16.5) = 91.5k hps.
It's less than 10 %. Hell, holy paladins nerf is close to same nerf in overall hps. I won't do the math and holy pala nerf is propably not that large but anyway, the nerf is not that bad.
yes most of you are right that bops play a big part in the 1 tanking bit.... but ur missing the part where a prot pala does the SAME HEALING AS A NORMAL HEALER??
look at all durumu or megera 1 tank fights for example.. u look at healin logs and think they are 4 healin it cause the prot pala is either top or mid of the healing
a monk or any other tank could not provide that same healing
People complain about Prot
> Knowing nothing about Paladin mechanics
> Doesn't know how to read healing meters
Yep, typical Paladin whine thread.
The reason they look so good on healing meters is because a ton of the mitigation shows as healing (SS) and they do self heals via SoI. Battle Insight doesn't do anywhere near the amount you see at first glance, nevermind all dat overheal if your healers aren't braindead as fuck.
Last edited by mmoc4359933d3d; 2013-04-30 at 07:38 AM.
FOMO: "Fear Of Missing Out", also commonly known as people with a mental issue of managing time and activities, many expecting others to fit into their schedule so they don't miss out on things to come. If FOMO becomes a problem for you, do seek help, it can be a very unhealthy lifestyle..
Battle healer actually provides a lot less then you expect. What provides a ton of healing, is their sacred shield and seal of insight.