Druids are exempt because they have Cyclone as a class skill. An actual CC, while still having things like Bash/Maim/Root/Beam as CC's.
Druids are exempt because they have Cyclone as a class skill. An actual CC, while still having things like Bash/Maim/Root/Beam as CC's.
SoL needs another 15% to make up for the power nerf.
Ret is back to swinging the golden lasso of harmlessness
Silence removal via AM is a nice add (that should have been baseline to begin with) the long 3 minute cd doesn't do to much in the form of reliable survivability.
Last edited by OmegaManHester; 2013-05-06 at 03:32 AM.
Like I said in another post, I think it would be better if they changed out pvp set bonus to something more along the lines of "Every 20 seconds your Templar's Verdict will do all holy damage".
This would give us more sustained pressure which is something we seriously need. It would also stop us from using the t15 4 piece over the PvP set.
you must be new because ret mobility is actually really good. we almost have 100% uptime on our target. the issue is our defense.
you're kinda wrong there. hop on ptr, you'll notice how everybody has a base resilience of 65%, and if you start stacking full resilience, you'll only increase from 65% to 68%, which isn't much of a change. so i started doing some theorycrafting and i slapped on the 4set pve bonus onto my ret just to check it out, which basically gives you a 40% chance on your crusader strike to make your next Templar's Verdict deal all holy damage. (coupled with inquisition, it basically increases your TV's damage by a shit load and ignores all armor on the target). feels good critting for 110k outside cds. wearing pve 4set bonus fixes our damage outside of cooldowns. it's sort of like the 5.2 SoJ TfB thing they did.
ret damage really isn't ~that~ bad without the 4set pve bonus, sure you do need cooldowns to actually net a kill on something, but that's typically how arenas work (cc something, pop cds, win).
Aside from you assertion that going from 65% to 68% isn't a big deal (it is), Ret still suffers from a lot of defensive shortcomings. Specifically our weakness versus both disarms AND silences for stopping our damage, lack of any anti-melee ability (such as disarm or phys dmg redux CD, unless you glyph DivProt), and our reliance/"balance" around Bubble (and LoH in WPVP/regBGs) that keeps the class hamstrung. So, defensives ARE still a concern, but thats only part of the issue.
Problem is, every other class/spec that is competitive has their burst on a shorter timeframe. Frost Mage with 30 sec CD on Deep, FDK with 60 sec on PoF, SPriest with ~30 sec on 3-orb DP/insanity. So, if they go to set up the kill and fail or get CCd/countered, they can re-try again in 30-60 seconds. That means, for a mage for example, first burst gets trinketed, next 3 all cannot.
Ret burst is TWO MINUTES by comparison (not counting in GoAK at FIVE), which coincidentally is enough time to reset trinkets.
Maybe 4pc PVE will be a band-aid for this tier, but we're still bringing Honda Civics to a street race against Corvettes/Lambos/whatever.
Last edited by Nairobi; 2013-05-10 at 05:27 PM.
whether i have 65% resil or 68% i still get globaled by frost mages without any defensive cooldowns so i personally think it isn't much of a difference (it'll probably take an extra ice lance to kill me)
but yeah that was my point, i stated that our mobility is fine, our defense is shit, and our sustain damage damage is ~ok~ (only with the 4set pve bonus)
Just trying to clarify: 65% to 68% reduction is roughly the equivalent of an extra Glyph of TV up 100% of the time.
Ignoring PVP power (or rather assuming equal attacks prior to reux), a 100k ice lance hits for 35k in 5.3, Stacking resil (to 68%) reduces that to 32k, a ~9.2% reduction for those 3%.
Personally, just giving Ret back its stun break on HoF would be fine (IMO). Give it a 30sec ICD (or make it not function if freedom is already active) even, to prevent double-breaking with Clemency, since I'm sure people would cry OP. But breaking that Deep can be game changing, and would give Ret a good "defensive" without introducing another cooldown for the class (which would throw off Holy PVP and Prot PVE).
Anyone on the PTR know how well this incomeing 15% buff helps for pve sustained DPS?
That's right but we are not the weakest class in term of defensive stuff specially against melee take example for DK they are even more squishy than retri in term of defensive stuff specially against melees but we don't feel it as bad as Retri because DKs have an awesome sustain dmg + burst + and pressure.
What I mean is yes Retri defensive capabilities is weak but DKs are even weakers against melees but they don't have as much problem as us because they can make up this squishy part because of being an awesome dmg dealer in pvp in general.
yeah they are indeed not squishy against casters because they have stuff like anti magic shell and zone but against melees that does physical dmg to them? they are way more squishy than Retri at the moment. Blood presence(which only give 10% dmg reduction) will not be enough to withstand rogues burst in pvp for example specially at the opener when the rogue know his stuff of course.
But because DK have amazing pressure, dmg, and gap closer that's why a lot of players overlook their squishness weakness.
Last edited by Velshin; 2013-05-11 at 05:58 AM.