Originally Posted by
Blackmist
By making it so every swing hits and balancing the damage around that.
It's really very simple to remove the base dodge/parry/miss nonsense, and from a video game point of view makes little sense anyway. If you're standing behind a stationary target and stab at it with a knife, how likely are you to actually miss? This is crap from tabletop RPGs. It's got no place in a modern, real-time computer game.
Replace the boring "mandatory" stats with more interesting stats. Critical hit damage, bonuses to specific abilities (shammy gets 1% searing totem damage, hunter gets 1% serpent sting), damage reduction. There is a lot of opportunity there for interesting gear choice, rather than just "get item, reforge/gem/enchant item, wear".