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  1. #21
    The Patient
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    The rare mobs on Isle of Thunder dropped weapons?

  2. #22
    Why do we need more than one dk in the same realm?

  3. #23
    Quote Originally Posted by Nexsa View Post
    Add more toons per realm. I have all 10 classes, all Horde. I own one alliance toon, that I had to put on another account to have on the same realm. Having more than one DK per realm is silly, unless one is Horde and another is Alliance.
    DK's save a few days (for most people, yeah, power levelling etc) getting a mule character up for support professions. While certain classes (I'm looking at you, druids) make better gatherer mules it saves a BIT of time if you need to get something up and running asap.
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    just get a mac. It's like sleeping with a fat chick to avoid STD's.

  4. #24
    Mechagnome Shaede's Avatar
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    Quote Originally Posted by Tarx View Post
    Why do we need more than one dk in the same realm?
    Why not? is a better question

  5. #25
    Quote Originally Posted by Nexsa View Post
    Add more toons per realm. I have all 10 classes, all Horde. I own one alliance toon, that I had to put on another account to have on the same realm. Having more than one DK per realm is silly, unless one is Horde and another is Alliance.
    I couldn't agree more.

    Get rid of the server limit...it's so annoying.

  6. #26
    Quote Originally Posted by Tarx View Post
    Why do we need more than one dk in the same realm?
    Quote Originally Posted by Cipero View Post
    Why not? is a better question
    Cipero has it right. A lot of people like multiple of the same class. For me, it's Death Knights. I like to do dungeons/scenarios with friends and alt raids, and I can't do that with one that doesn't need gear or is already saved to the main raid.

  7. #27
    Quote Originally Posted by La View Post
    Feel like the response to allowing people to have a third profession was a hint that they're going to allow everyone to use every profession.
    I have a feeling something like, Everyone can have two crafting professions and all the gathering professions merged into one universal gathering skill.

  8. #28
    Quote Originally Posted by caninepawprints View Post
    I LOVE my Druid's ability to shift out of roots and snares. I stopped playing her in Cataclysm because they removed it, and it was such a strong defining feature of the class. I felt like they really gimped her entirely. I was destroyed in PVP after they took it out because we didn't have much for survivability (and yes, there were a ton of posts at that time about Druid's lack of survivability). Getting away is one of the things we were good at.

    Now that it's back, I've been playing my Druid again. I'm really disheartened to see that players are upset they can't destroy another class so they want one of the defining features removed or heavily nerfed. NO! Each class has something special, and for Druids, its their ability to get out of roots and snares and polymorphs.

    Yeah, get the totems back then for shamans, cause that is also 1 defining thing of shamans.

  9. #29
    Quote Originally Posted by caninepawprints View Post
    I LOVE my Druid's ability to shift out of roots and snares. I stopped playing her in Cataclysm because they removed it, and it was such a strong defining feature of the class. I felt like they really gimped her entirely. I was destroyed in PVP after they took it out because we didn't have much for survivability (and yes, there were a ton of posts at that time about Druid's lack of survivability). Getting away is one of the things we were good at.

    Now that it's back, I've been playing my Druid again. I'm really disheartened to see that players are upset they can't destroy another class so they want one of the defining features removed or heavily nerfed. NO! Each class has something special, and for Druids, its their ability to get out of roots and snares and polymorphs.
    Frankly the ability to be immune to polymorph is huge all by itself, essentially being immune to snares and roots right now is just broken. Overpowered abilities being dear to your heart isn't enough of a reason not to nerf them.

    Feral druids have a huge toolkit as it is - an auto slow, a gap closer, an instant CC, really good survivability and offhealing, not to mention that they're faster than everything else out there. On top of that, peeling a druid(which is almost impossible) doesn't mean that the damage stops, rake and rip hit really hard.

  10. #30
    Quote Originally Posted by mangowarrior View Post
    Just curious, why do people want more than one of the same class on the same server? This is the first time I've heard of the restrictions, glad its removed, but just curious as to why you would want more than one of the same class. Don't you have to grind twice as much or more for the reps and gears?
    My main is (was) a shaman. I love her at max level but I would never want to level one again. But I have many priests on the same server. I just find them fun to play and level. And they're a good class to play with friends who want to roll an alt or something, so I have a few at varying levels. Druids are fun too. Also, you might want say, a feral/guardian druid and then a separate character for boom/resto. Or one priest that's pvp shadow/disc and then a raiding holy/disc one. Or you're just crazy like me and have an obsession with leveling a certain class over and over I can definitely understand having one of each class, it's nice and logical. But I personally have no interest in playing a warlock or a dk or a monk. I've rolled alts to try those classes out and gotten a DK max level, but they just weren't for me. So I deleted them to make room for more priests

  11. #31
    Bloodsail Admiral Nuvuk's Avatar
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    Quote Originally Posted by Tarx View Post
    Why do we need more than one dk in the same realm?
    Why do we need more than one rogue or druid or paladin in the same realm? What if someone loves DKs and they wanted to play with both alliance and horde but they dont want to continuously pay for faction change? I get that at first blizz wanted them rare but why can you create multiple monks on one realm but not DKs? Besides are you going to make multiple DKs on one realm? It really shouldnt be a problem to anybody, its not like we are going to see only DKs running around, there will still be other classes playing to.

    I for one am glad they removed this restriction.
    Last edited by Nuvuk; 2013-05-26 at 01:21 AM.

  12. #32
    Warchief Alayea's Avatar
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    Quote Originally Posted by Telwar View Post
    The rare mobs on Isle of Thunder dropped weapons?
    Yeah, first time I've heard of this.
    Alayea - Enhance/Resto (Main) Lithala - BM Gekkani - Holy/Shadow
    Mathrie - Fury/Prot Mayae - Resto/Bal Elita - Frost/Blood
    Chrystie - Frost Draika - Combat Ioreth - Ret/Prot
    Vexbolt - Destruction Yin - WW/MW Yolis
    Urwenn

  13. #33
    Immortal Clockwork Pinkie's Avatar
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    But, I've already have two DKs on one server.

    (When there was that thing that if a friend recruited you, you got a free transfer, I transferred my horde deathknight to alliance Shadowmoon, which I already had a DK on, and, well, it worked, and yes on the same account)


  14. #34
    Funny, I've had 2 death knights on my realm since wotlk.

  15. #35
    How do people get stuck at chess event now after all the nerfs? It was not impossible to solo even before the changes.

    Quote Originally Posted by Telwar View Post
    The rare mobs on Isle of Thunder dropped weapons?
    Not the rare mobs, but the ones you summon for the weekly quest with ritual stones drop 476 ilv epic weapons for noobs.

    Quote Originally Posted by Nexsa View Post
    Add more toons per realm. I have all 10 classes, all Horde. I own one alliance toon, that I had to put on another account to have on the same realm. Having more than one DK per realm is silly, unless one is Horde and another is Alliance.
    "All" 10 classes? I wonder why I dont have any space to create a monk.
    But the reason they have the restriction is because people like you are willing to pay double subscription for 2 accounts.
    Last edited by good diu bro; 2013-05-26 at 10:59 AM.
    Hello SPELL STEAL NERF ?
    Spell steal gives wings and Working As Intended

  16. #36
    Quote Originally Posted by good diu bro View Post
    How do people get stuck at chess event now after all the nerfs? It was not impossible to solo even before the changes.
    It was extreme RNG and nothing else. Most people saying it could be one-shot each time were clueless. I would hear advice like move your pawns up to engage the enemy pawns which confirmed the worthlessness of that advice.

  17. #37
    Stood in the Fire Schaapa's Avatar
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    Quote Originally Posted by tjanson View Post
    Frankly the ability to be immune to polymorph is huge all by itself, essentially being immune to snares and roots right now is just broken. Overpowered abilities being dear to your heart isn't enough of a reason not to nerf them.
    Immune vs one spell, that one class can cast is huuuge.
    Surrounded by idiots

  18. #38
    Quote Originally Posted by Kektonic View Post
    Do us all a favor.

    Never post again.

    Thaaaaaanks.
    Do me a favor.

    Look up sarcasm.

    Thaaaaaanks.

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