couldnt they just buff dots but only allow UA and Agony to be on 2 targets at once but corruption on more or something to keep aff damage high but prevent multi dottting getting too absurd
i never used it initially for dps gain, i used it solely for ember generation, which charged up embers in case you need to use more burst or self healing, my play style allowed me to do all of that, hope they change it, really hope those who whinged at having to do it, just bugger off, seriously, if you cant do it, dont do it, rather dont complain about it
I'm not sure they're going in the right direction with making Fel Flame have a cast time. As pointed out earlier, that only serves to make Warlocks vulnerable to having both Fire/Shadow spells interrupted in PVP or in PVE(ex. Animus, Blackhorn, any other 'Disrupting Shout' boss mechanic).
I also got bored this morning and decided to squander a couple of minutes in MS Paint regarding the KJC changes.
Back when dot snapshotting was a thing, I wrote this piece of junk.
I think the recent change might work.
10:60 seems like a better idea, and Fel Flame not refreshing dots will help + more dmg into dots/Haunt. Will it be enough, we will see!
Why the fck they decided to give fel flame a cast time now?! hey we dont like you to cast spells while moving , so heres spell you can cast while moving... logic. Keep it instant , maybe add some sort of ice lance mechanics , like if immolate / ua / doom is on target, it does more dmg or smth.
How fun is it to cast for 10 secs on the move every minute or have my AoE only be much bigger for 10 secs every minute? Not very fun nor practical if you ask me.
And weren't you one of the people who felt that the class was dying and you were going to quit as well given the new changes?
Let he who is without sin cast the first Chaos Bolt.
Well, I actually stopped playing for a month and a half. Still hate lvl90 talents for mages. But my guild needs all my toons quite often. Right now, playing a mage is like a duty (and general addiction to my first toon), playing lock and my holy paladin is for fun.
This changes nothing. KJC still OP (on live). MF change still doesn't make much sense (100% increased dmg?). And AV still bad as a concept.
We should be providing feedback to enhance this post-nerf lvl90 tier, not defending to death an overpowered (and unintended!) talent.
Because...
I can pretty much say for certain I'm upset when AV doesn't do enough damage over an encounter to equate to an additional couple of Shadow Bolts. Granted it's completely passive, but it should be offering something actually tangiable to make you consider whether it might just trump the others at least sometimes.Greg Street @Ghostcrawler 15 Jun
@AustinGincott I may be wrong, but my hunch is most locks aren't upset because of the talents. I think they just want to cast while moving.
TyrianFC is doing nothing but trolling at the moment.
I realize mods frown upon calling out other posters for trolling but it's hindering proper discussion. If you (the troll) refuse to even attempt to enter into reasoned debate then you should stop posting or be banned. The alternative we're experiencing now is having TyrianFC say something like:
and then seeing 20 people respond to it. It's not helping anyone or furthering anything. We're seeing blues test changes that won't fix much of anything because we can't offer proper feedback or discuss ideas because we're too focused on letting every butthurt non-warlock speak their mind with impunity.
Here I was thinking that mods were around to foster proper discussion but it seems like they're happy having everyone be polite in response to trolling. We've tried being nice and giving people the benefit of the doubt and it's not working.
Start handing out warnings for obvious trolling instead, please.
---------- Post added 2013-06-19 at 01:12 AM ----------
Why? It's the same 16% up-time as before so why would it be better? Not having a go. I'm honestly curious to see whether I'm missing something here.
At the moment I'm thinking it's shit. RPPM trinkets are balanced around proc'ing once every minute and they last for 20 seconds. Which means we should be able to move during procs 50% of the time if they always proc together. Obviously that does not happen but it gives us a frame of reference to start with.
Baking MORE of afflictions damage into haunt just makes the above scenario even worse.
The blue post said that MG damage was being reduced and that damage would be moved into haunt/dots instead. They're shuffling the problem one side of the equation to the other but the equation still = no damage while moving.
5.3: RPPM + Haunt + buffed dots + MG + KJC allowing for haunt/mg spam when trinkets proc for full duration = current DPS
5.4: RPPM + Haunt (being buffed) + buffed dots (being buffed) + MG (being nurfed) + KJC allowing for haunt/mg spam for, at best, half of the duration of haunt = broken spec for 5.4
Buffing haunt and dots is the not answer.
Rife, stop accusing people who disagree with you of trolling. The simple fact is the snare didn't offer enough of a downside to make people consider the alternatives, because it really is no downside at all. Sure, people keep saying that 'here, here and here it's bad'; I'm sure Blizzard are aware of that and thought/expected that would be more commonplace. They were wrong, it worked out too much and so it's being nerfed.
It's not a vote, because if it was we'd still have Drain Mana and Blood Fear for example, and using them as a benchmark of how to gauge a talent as OP by the amount of QQ against its nerfing/removal; KJC is holding up pretty strongly as one of those.
I agree, there are too many self pitying 'If they change this I'll quit' posts which aren't constructive and do exactly as above in highlighting that it is an issue, but also muddy the waters horribly as to what that issue is they're highlighting. GC said he believes players just want to cast while moving, so they did that abberation of a change to Fel Flame so players could cast and move. That's not the issue at hand. The issues we should be focusing on are the real ones:
1. That too much damage for Affliction is tied to MG channelling, which is a huge impediment to movement and that in turn makes KJC incredibly valuable to that spec.
2. That the alternative talents have no relation to eachother.
- AV doesn't do enough to ask players whether it or KJC would offer more.
- MF is just off on its own somewhere being awesome on some encounters and useless everywhere else.
By fixing both of these, a nerf to KJC to ensure movement was a 'thing' wouldn't feel nearly so terrible.
Last edited by Jessicka; 2013-06-18 at 03:20 PM.
Just ignore them. The forum allows you to do it. When nobody will ever respond to them the problem will be solved with great satisfaction.
I received an infraction for calling Jessicka a troll after dozen of unanswered motivation by purpose. No big deal. Ignore the user, i bet you don't pay attention to every "questionable" ideas in your RL.
We do indeed not call out other posters as trolls, as it hinders proper discussion. Be assured we read reports when you report posts and handle them accordingly. If you feel that a thread is not being moderated despite filing reports then I suggest you take it up with Sunshine, one of the administrators, or use the "Contact us" option on the right, at the top of the page.
We do not allow moderation discussion on the forums, so I suggest we stay off this topic, and stay off the topic of calling out people as trolls. I have not seen anything but differing opinions so far which can be resolved by normal debate and argumentation.
Mmhh, what if KJC is redesigned with a small DPS loss penalty when the caster moves?
Or a ligher casting speed penalty (like at the beginning, not as punishing, tho).
Point is, as of now, the talent has the same chances to either get nerfed, overhauled or stay untouched.
Devs know already, they made the mistake of KJC with just the speed penalty, then they balanced affliction and destro around it (was obvious they did). Now they can't go back with just scrapping away the talent without (imho) strong DPS compensation.
Giving fillers the chance to cast on move, it works for destruction, but not for affliction. Allowing MG to be cast on the move is as much as not nerfing KJC at all.
Oh well, i play demonology, i don't really care about that talent anyway :X
inb4 we have another multidotting "crisis" because they're shifting damage from MG to dots and haunt
my rank 1's from years ago don't mean dookie now lmao