Originally Posted by
Sesshou
No, I am really not, and especially not in the second half of that post which was about h sc and dungeons (and bres depending on where you divide the half). I wasn't really overselling anything, and the only one fitting your description was the person I replied to. Though before I get into it more, I'll consider what you have to say as a meaningful comment when your own post doesn't show how your lack of knowledge on the subject.
Other people may have tried to over sell rogue utility (such as the person the person I replied to replied to... ok that was confusing). I'm not the one listing 'can kite' as the utility a class brings... I didn't list out a huge list of awesome rogue utility. We have some minor bonuses and minor faults like most classes, those (including the stuff you threw in there) aren't really worth bringing to the discussion because while you might say bring a warrior for cry/banners over a rogue for that, you aren't likely to bring an enh shaman or whatever because they can target swap easier because while true, it really isn't going to be significant enough. Things like the standard buffs or kiting especially don't warrant inclusion into the utility discussion.
You seem to be saying AMZ > bomb. I won't argue the other way around, but you are definitely wrong. For example, 20% of the damage you take on a rampage on HM Meg over 7 seconds is more than what AMZ blocks. You are also ignoring the other utility of smoke bomb where you can interfere with mechanics. You can smoke bomb on HM council and block a frost bite from ever getting cast which is far, far more useful than anywhere you could toss an AMZ on that fight. Now bomb does have a 1 minute longer cooldown (yes thats right, 1 minute longer).