1. #1
    Deleted

    Exclamation Please help with Garrosh 10N

    Hi folks,

    we down everything up to Garrosh quite with ease, but Garrosh seems to be quite a wall to us and i simply can't figure out what we do wrong.

    that are the logs of our current raidnight.
    http://www.worldoflogs.com/reports/75qe9q9kesnga7gw/

    I'm the hunter which is currently geared quite badly, because of member problems i had to reroll.
    Also our monktank is also not so well geared.
    If someone has constructive criticism, i would very much appreciate!

    Also if someone can give us tipps what to do better and who is underperforming, that would be great!

    thanks to you all!

    PS: excuse language mistakes, i'm not a native speaker

    - - - Updated - - -

    oh and ignore the first wipes where our monk stood in the star

  2. #2
    The Patient arioc's Avatar
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    Very hard to give you tips when you dont mention what you guys are struggling with, if you want to know who's under performing I'd say its you and the second elemental shaman.
    Quote Originally Posted by Sillistrar View Post
    Also, I love your short-temper. Did you know that people like you are the most fun to mess with? Not that I'm doing it. Yet.
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    Interception...
    Is that a like a charge within a charge? :P

  3. #3
    Deleted
    The OP isn't necessarily underperforming. His activity is the highest (expected from a hunter though) and his gear is very, very bad.

    But as said, could you tell us what exactly your biggest problems are during the encounter? Where do you most usually wipe?


    Edit: After a quick look, you only had 11 attempts. Have you done more than those 11 attempts previous weeks or is this it? Garrosh is all about getting used to the fight. Everyone needs to do their task well, or else it just goes down the drain. Get up again and practice, that's my best tip.

    Also, Riptide is severely underperforming, make sure he regems/reforges for elemental so he isn't dpsing with like 35% hit rating. And he shouldn't be using Lava Beam at all, single target dps is much more important in this fight, so while your CDs are up, make sure you use your full nuke on Garrosh, not cleave/AoE.
    Last edited by mmoce8f8bee469; 2013-10-21 at 12:11 AM.

  4. #4
    Deleted
    Your tanks seem to be dying alot, often from a melee hits/whirling corruption combo. Also standing in Annihilate is bad.

  5. #5
    As was said before, what exactly are you struggling with?

    For starters, your pala tank should take the tank cloak instead of the dps one. He does great dps with the dps cloak....until he dies. Also EF > SS by a country mile for this fight. I'd also advise both palas to take holy prism as a talent instead of lights hammer. It allows you to get at least 2 heals off each heart phase when hes casting devastate and that's pretty handy considering the movement involved.

    Finally, if tanks are falling over you need to communicate during whirling corruption. For instance if the prot pala has a strong 5 stack EF ticking there hes basically indestructible. If they don't have strong CD's up then one needs to eat the whirling corruption and the other stand at range. When its about to end the one not eating the whirling corruption taunts so that the other tank doesn't get killed by a whirling corruption then melee combo. The boss hits very hard.

    Apart from that, the fight actually only gets properly difficult after the second heart phase when whirling corruption becomes empowered. It becomes vital to single target adds that are alone so they don't die on top of each other and buff each other. To do this you need an 8 yard spread and people need to stun / root / taunt their adds and nuke the living shit out of them to make sure they stay away from others. Any adds that get buffed need to be picked up by the offtank at the time or they will start oneshotting the raid. Perfect this and you'll kill the boss.

  6. #6
    Deleted
    Phase 1; Make sure you use the iron star fire to kill adds; pushback them there, or simply kite them there follow by an aoe root/freeze and they will drop.
    Have hunter misdirect adds to the tank in p1 if aggro is ever a problem.

    Intermission; just make sure you all get the orb to reduce dmg taken. At terrace intermission simply pick one each. At red-crane temple intermission sprint into it. And at the jadefire temple dont pick the orb before people are really close to it so all can get it (dont solo pick it). DPS make sure to DPS him hard. Its "free DPS" that is needed for later!!

    phase 2: This is acutally the real deal. You want to funnel as much SINGLE TARGET dps on garrosh as possible. Try not to touch the weapons. you will have enough room unless u fuckup badly. The saved DPS from weapon killing will maybe save you an add phase. If you can skip the 3rd intermission phase in the fight its HUGE!!!

    If you get third intermission youll get intermission as soon as adds spanwns and youll be in huge trouble.


    Phase 3; stick as ONE UNIT!!!!! If you have enough DPS for one whirling u might want a tank to just offtank them all away from raid. If you dont have enough DPS handle it as you do in p2. Just make sure to communcitate interrupts "i interrupt X players first cast!" etc.

    I see your raid takes alot of damage, your raid took 370k DPS from garrosh on your best try. Compered to ours 290k. Thats a big difference. Try to use your CDs as best as you can. Personals should be up on every whirling, aura masterys, smoke bombs..everything. Just maintain control. Never leave anything to the RNG.


    Paladin healer specific tips;
    In before " LOL EF is the shit dont be silly"
    For this alone fight, if you are having problems with tank deaths. go sacred shield, especially with a haste build.(if he can afford to change) EF here is crap as holy. Sure it gives you HPS. but in reality it isnt really doing much! Raid damage is low except on whirling corruption, EF wont help shit on whirling corruption anyway since it only lasts 6 sec, probably just better to spam HR HR HS LoD and then whirling corruption is over.

    Shield will give a huge tank buffert if paladin have 100% uptime on tanks. The buffert (shield) is always greater than pure healing. Altho ive really good gear now, keeping SacredShield on both tanks means 55k/4 sec. My sacred shield last 2 kills have done 12million effective SHIELD absorb on tanks and our fight is 8 min only. 12 million shield is a huuuge buffert. YOur paladin mates Eternal flame did 9 millions in total, spread on 9 players, in same time, in almost equal gear. again im just giving this as a "last resort tip" its not really his fault at all. He has good enough HPS for this. BUT you guys are taking alot of damage...

    also, tell your paladin to bubble preemptivly at whirling corruption when its empowered. if hes specced into unbreakable spirit, will help him get some hard cast FoL's or DL's out on low HP people. and keep them up through the worst dmg of burst
    Last edited by mmocbb1534d252; 2013-10-21 at 02:06 AM.

  7. #7
    Your monk tank's gear is reasonable. His skill is low. Tell him to read a guide. 40-50% shuffle up time is like playing Russian Roulette. He is just waiting for a streak of no dodges/parries and he goes down. It's bound to happen sometime during a fight unless you have amazing heals.

  8. #8
    Deleted
    What se are struggling with is random people dying to random shit i guess. EG: tank gets meleed to deah during the transition (the suck-up animation)
    @arioc: i know my DPS is shit. Was there with over 20 ilvls less than everybody else (529). Just "you're shit" doesn't help at all

    Thanks a lot for your help
    Last edited by mmocadca557cc0; 2013-10-21 at 06:36 AM.

  9. #9
    During Phase 1 you dont need to use the Iron Star at all. Alot of people recommend it, but Garrosh either doesn't have an enrage, or its a long 20 min one you wont hit. You can stay in that phase as long as you want, and my guild typically stays in it for about 4-5 wolf spawns just AoEing the adds on top of garrosh, with ranged dedicated to weapons (with a back up ranged if he gets behind) killing the weapons and 2 ranged killing the engineer. Just take it slow if the iron star damage is overwhelming your healers or you have troubles putting the adds into the iron star.

    During the transmission (what we call phase 2), you need to race to kill all the adds. The Terrace and Red Crane areas are easy to do, but the Jade temple requires a little self control. just have everyone huddle around the balls and do a 3 second count down and everyone runs into it.

    During Phase 3 you should not have any empowered abilities if you do phase 2 right. start at the left hand side of the thrown (as you face it) and move to the edge of each desecrated weapon. stay in a tight clump, and AoE heal for the spin. Interrupt the MC's (it a shadow lockout) and all will be golden.

    For the empowered Whirl, ave everyone spread a bit, move out of there ground area, and tank there own adds. That's right, don't group them. kill em off yourselves, and help healers when you can. Any that become empowered should be tanked
    For the MC, its vital you interrupt. you may be OK with one cast, but two will wipe you.

    In the last phase, you should only get 2 whirls (1 if your super quick). you can ignore the second one as he should be ~5-8%, and just burn him. NEVER ignore the MC.

  10. #10
    Starting from your last wipe and going back, somebody stood in desecrated weapon, and then the healers couldn't heal through annihilate, so they need to get the buff that drops from the adds or do something for their own survivability if they can't. Before that, the monk died to the boss, which isn't surprising given his low shuffle uptime. He needs to improve. On the pull before that, the monk tank died to iron star, which is dumb. One pull back from there, both tanks died.

    Overall, the tanks and healers need to step it up. The wipes aren't even to mechanics just to poor play.

  11. #11
    Havent looked at your logs, but one thing that helped us on the mindcontrols when learning the fight was to have everyone run to melee before mc so they would be close and cleaved by everyone. Just make sure you dont spread dots. Also make sure you have enough i terrupts for the enraged mcs later in the fight so everyone doesnt interrupt the first cast and you are left without any for the next

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