What weapon is in each wave of the assembly line? Looking through DBM's code I managed to find:
So from this I'm assuming:Code:local function showWeaponInfo() local lines = {} if weapon == 1 or weapon == 2 or weapon == 4 or weapon == 10 or weapon == 13 then lines[crawlerMine] = shockwaveMissile.." / "..laserTurret elseif weapon == 3 then lines[electroMagnet] = shockwaveMissile.." / "..laserTurret elseif weapon == 5 or weapon == 7 or weapon == 8 then lines[crawlerMine] = electroMagnet.." / "..shockwaveMissile elseif weapon == 6 then lines[crawlerMine] = crawlerMine.." / "..shockwaveMissile elseif weapon == 9 then lines[laserTurret] = laserTurret.." / "..laserTurret elseif weapon == 11 then lines[electroMagnet] = shockwaveMissile.." / "..shockwaveMissile elseif weapon == 12 then lines[crawlerMine] = electroMagnet.." / "..laserTurret else lines[_G["UNKNOWN"]] = "" end return lines end
1. Mines, Missile, Laser
2. Mines, Missile, Laser
3. Magnet, Missile, Laser
4. Mines, Missile, Laser
5. Mines, Magnet, Missile
6. Mines, Mine, Missile
7. Mines, Magnet, Missile
8. Mines, Magnet, Missile
9. Laser, Laser, Laser (Really?)
10. Mines, Missile, Laser
11. Magnet, Missile, Missile
12. Mines, Magnet, Laser
13. (Wipe / Berserk) Mines, Missile, Laser
Can anyone confirm this?
On Heroic, Evrelia's guide says Siegecrafter overpowers the weapons as such: Magnets -> Mines -> Missile -> Lasers whilst not empowering the same weapon twice in a row. He also suggests that this doesn't always hold true. Why not?