Okay, so I've been thinking of ways to make Shadow Priest viable in arena once more.
I didn't want to make any drastic changes to game play or give us major buffs because the game doesn't need classes that can solo other players in a global.
Alright so I've had many thoughts like bringing back voidshift, decreasing dispersion CD to 1 min, increasing DP damage in arena, making fantasm baseline with 15% damage reduction, bringing back old shadow form, etc etc.
No this thread doesn't have anything to do with how overpowered other classes are in comparison to Shadow Priest.
I hated the orb mechanic since day 1 and I miss wotlk/cata Spriest gameplay but I adapted and have played a very high ratings throughout MoP. The highest rating I've been on my Spriest this season is 2181 and to me that's very low compared to other seasons.
So I pondered and pondered about what would make us better overall without overhauling mechanics/increasing damage drastically/or decreasing defensives cds/adding more defensives. And then it came to me. If only our Psychic Horror ability did not require orbs. It would not only spare orbs to increase damage but also increase survivability, and can be used in offensive situations. And if shit hits the fan we always have our dispersion key which would be usefull now because we have another ability that can help use survive when its on CD.
I just want to know what everyone else thinks about this change and how it would affect PvP in general.