This thread is a list of people who worked at Trion on
RIFT some of them for
years and you're telling me that they're all temporary hires who's contracts ended when the expansion launched? Two of the class devs definitely were not in that category (not that anyone was sad to see the Warrior dev go).
Look, dying is probably the wrong word to use, it seems harsh and gets peoples backs up. But the game has definitely peaked already and there has been significant decline (imo) since. Gone are the innovations, the new risky features RIFT wanted to try, gone is the fast update and bug fixing schedule. RIFTs never evolved beyond static nodes with limited replayability. How cool would it have been to see a few RIFTs open in one corner of the map with ARMIES pouring through and watching those armies move to new tears, open them up allowing yet more enemies through? Why can't enemies build fortifications, can't we see the trees and buildings become corrupted in the same way that the ground does? They built a massive expansion for RIFT with huge new lands so that they had space, and honestly I think other than the highest level three zones it's all wasted space.
I wish it weren't the case, vanilla RIFT was great. I just think that all of the potential is gone as RIFT slowly collapses into another boring MMO.