Originally Posted by
Ronduwil
If the person on the conveyor belt is doing their job then no bombs should get through. All you should really have to know is not to run the red beam through the raid, to get out of those sawblades he flings at random people, and to not stand between the sawblades and magnet when the time to let a magnet through comes. Unfortunately it never goes down that way. The raid doesn't stack, so sawblades go everywhere. Someone runs the red beam all through the raid, making sure to weave back and forth a couple of times for max coverage. Most players remain parked when the drills come up out of the ground, and some even follow them around just to make sure they can soak up extra damage. The bombs keep coming and no one bothers to acknowledge them. But do you know what? I find it absolutely hilarious, and it provides me with far more of a healing challenge than any organized flex run. So what if I'm usually doing 40-60% of the healing? So what if all these other so-called "dumbasses" have a shot at the same loot that I will probably vendor anyway? It's all in good fun, just like a game should be. When I want to participate in a serious raid run I do so with my guild. When I want to queue for the lolz and help others faceroll their way to "victory" I do that too. There's a little something for everybody, and that's the way it should be.
I know. The tank shouts it over raid chat until his fingers bleed but there's always someone who just can't read.
Well, sometimes you queued with the intent to read up before hand but the queue pops unexpectedly early and you barely manage to zone in seconds before the tank pulls. At that point you just go with the flow. Killing the black slimes and staying out of the goo on the ground is relatively intuitive. Healing the blue slimes is not. Ideally the game would have some kind of indicator to clue players into the fact that healing the blue slimes is good, but the game is far from ideal.
And that's where we disagree. Expecting players to do "homework" before playing the game is just bad/lazy game design. That's not a player failure. That's a Blizzard failure.
Not really. Blizzard is the problem because they don't sufficiently penalize individual players in an obvious manner for tunnelling Nazgrim. Instead everyone else pays for that player's failure in a manner that is not even intuitively connected to said failure. A better design for LFR would cause the player to get a stacking debuff that lowers their damage and ultimately stuns the player for thirty seconds every time the player hits him. Instead one guy beats on him and everyone else has to deal with the axes later. That's not not a "dumbass player" problem. That's a "dumbass designer" problem.