Originally Posted by
Rosstafa
Rising difficulty, but I think SoO did it more in tiers rather than a normal, gradual increase.
Immerseus/Protectors - Easy
Norushen - Harder
Pride/Galakras/Juggernaut/Shamans - Easy
Nazgrim - Harder
Malkorok/Spoils - Easy
Thok - Hard
Siegecrafter/Klaxxi - Easy
Garrosh - Hard
There seems to be tiers almost, so you can kill two easier bosses before hitting a harder one. It's better that way in my opinion, because it means all the really tough bosses aren't at the end, but spread through the raid without making it feel irregular. ToT was not well scaled to begin with, so you had some hard bosses where they really shouldn't have been. SoO overall has spread the tough ones out nicely, while still maintaining an overall gradual increase in difficulty with the rest.