Because one of the reasons that make me keep playing a RPG is to see my character getting stronger and my character strength is measured by the number.
It's not a matter of seing 455349875349 in my screen. It's disgusting seing my character doing less damage (in before relative power) as time passes. If I was doing 5k dps right now I'd have no problem so please don't bring the argument that all I care is huge numbers.
So to summarize just to make sure I've understood it correctly, you want to feel that you're getting more powerful but don't think relative power, as in killing mobs faster, accomplishes that but numbers do but you don't care about huge numbers?
I'ld have to admit I can't really understand the point of view but everyone has their own idea of what's important to them I guess.
You shold not tell what other people should be fine with
- - - Updated - - -
2K+ in BC required T6+ itemlevel and certain pure dps specs only. In reality in our average guild, top DPS started around 800-1100 in T4 gear and finished around 1500-1800 in T6 gear which was completely fine. 500 and 2500 dps were pretty much outliers.
It's hard to compare to nowadays numbers anyway. Back then 1) most specs didn't scale well with all stats. This means that for example crit for shadow priests was close to worthless as only mindblast/swd was able to crit and it was a +50% crit anyway IIRC 2) lots of items were stupidly itemized, see agi for warriors. 3) there was this hybrid vs pure distinction, hybrids were doing crap personal dps but gave great dps buffs/debuffs for everyone.
New 90s comes out from questing at about ~430-440, and heroic raiders are 570-580, so yeah, its a big gap. But timeless isle make up for that gap quite alot.
This actually wasn't really a huge issue until this expansion really. Until this expansion the largest ilvl spread during a tier was during ICC where Marrowgar 10N dropped 251 gear and 25H Lich King dropped 284ilvl gear. Every other tier (as long as you exclude DS LFR which I excluded because it had a lower Ilvl than Ragnaros Heroic) prior to this expansion was a 13-19Ilvl spread with the final boss on heroic having the same Ilvl (or slightly higher in the case of Yogg Saron) as the starting tier of the next raid (IE: 25M 0-lights Yogg Saron had Ilvl 239loot while the 10N ToC bosses had 232 loot).
For whatever reason Blizzard felt that we needed a 41Ilvl spread during T14, a 47 Ilvl spread during T15, and a 46 Ilvl spread during T16. Was the squish needed prior to this expansion? Yes. Has this expansion exacerbated and shown the glaring issue with gear scaling in the game currently? yes. Do I think Blizzard will learn from this and go back to a 13-26 Ilvl spread in WoD? No.
Edit: I thought I should add a reasoning for why I don't think Blizz will change their gear philosophy: The community is full of "erma gerd mah deeps" tards. You don't need a huge Ilvl spike to see a DPS increase. Seeing a gradual increase as you gear up is sufficient. We saw a 25% increase during T7 (2k -> 2.5K) and that was enough. We now see a 100%+ increase during T16 (120k -> 350k+). That is just asinine...
Last edited by Rizendragon; 2014-02-06 at 02:05 PM.
One of the only few perks as a shadow priest is dotting up fresh 90's. They fly away and I get to see them drop in the distance.
Its not the gear, youre just bad at the game.
/s
Warning, Post constructively. As well, do not spam by having huge blank space on your comment.
Last edited by Lochton; 2014-02-07 at 09:23 AM.
The reasons that blizzard is not going to only drop transmog gear from mythic:
1) It gives the high end raider more incentive to farm BiS when better gear drops on heroic. (And also carry players later for gold that want to do more DPS/have better tanking gear/better healing gear/achievments)
2) It allows blizzard to tune Mythic higher. Without having gear that drops from mythic, they'd have to tune it to be around the same completion percentage on mythic with just "heroic" gear.
3) If they don't change the tuning, very few guilds are able to make as quick of progress/any progress because they don't have access to the mythic gear that nerfs the instance for them.
It has gotten completely out of control. Being undergeared now puts you at an ocean of disadvantage against a geared player. As late as Wrath I could equip my warlock with nothing but level 60 Warlord's gear and completely dominate in battlegrounds. Sure mechanics were much different back then, but gear clearly had less of an effect as it does now. I'm afraid it'll only get worse in WoD when power will be completely based on gear.
I remember in full naxx gear in WOTLK I did 6k on my warrior and by the end I think I was doing 20k.
Full gear from the MV HOF and TOES you could do like 130k and now u can do like 400k
I cant remember being able to solo endgame 5mans being common in previous expansions. Heroic geared players can do that easily in MoP.