From a pvp point that isn't true at all otherwise every spec would be rank 1 viable that is not the case. Certain classes wouldn't get sat on fights either. It wasn't special. Wow has always taken features from other mmos. Blizzard rarely comes up with there own ideas.
Last edited by Deviant; 2014-05-02 at 06:14 PM.
It still had integrity as in it was still a game for itself. It's not really an adventure game anymore. It went from feeling like a real experience to just playing a game.
No, it wasn't if you think blizzard hasn't had to impress investor or sacrifice their vision of what wow should be to reach success like I don't even know(even during development). Its still is an adventure game. Maybe you lost that sense of immersion but for some it was never there.
ad·ven·ture game
noun
a type of computer game in which the participant plays a fantasy role in an episodic adventure story.
Last edited by Deviant; 2014-05-02 at 08:36 PM.
I do feel a bit rose tinted about the things everyone loathed, to me wow really did feel like a reasonably complex rpg (more so than diablo 2 which is what i was playing before it), akin to a D&D title, depth, complexity, randomness, after all you could say the whole thing is arbitrary, sure regents were a pain in the ass, but it was a tiny gold sink, sure making your own poisons was tedious, but it WAS more engaging then either buy them off the vendor or having unlimited uses sort of magically on you. i could go on, i do feel the game has improved overall though in many small aspects, from visuals to abilities (be those character and boss), but only in terms of simplicity or ease of use for the most part, it is still easy to play and hard to master.
the loss of regents the loss of arrows and quivers, the homogenization of roles and some buffs and things, those streamlined the experience but did remove an element of uniqueness. at least to me. then again i flat out played a healing priest, so i have the bias that i did play the class that could heal the best in any situation, lasted the longest on mana, spend the least amount of time wanding.. ffs why did they remove wanding! i could smoke/bio during those bits!
honestly though, everything took longer so it doesn't fit the time any more, it does feel more rewarding if more effort is put into a task and i think that is what is missing in some form, yet the inclination of a hard mode in wow does make up for the loss of the old tedium which made up a reasonable portion of the effort, some ppl forget or simply can't raid heroic so they are left without that effort requiring goal that gives you the fulfilment from completing a task that took it. it doesn't really help having a super easy mode tempting you to spoil it for yourself and making it seem trivial at the same time.
Last edited by Heathy; 2014-05-02 at 09:47 PM.
"Vanish will now cancel spells in progress and missiles in flight if they are being cast at the vanished player."
Aww man I forgot about how frustrating that was when your stealth got broken due to incoming arcane missiles and such.