Work In Progress, as this is beta, and we no nothing for sure.
First Installment of this Guide will focus on Talents going into Warlords.
This guide is directed toward newer feral pve players. This guide will not completely min/max your feral druids dps, as I feel no guide will be able to do that, without giving a complete break down of every fight and potential situation. This guide will however be complete in covering the whole of the class, ex. talents, glyphs, rotations, stat priorities etc... The attempt of this guide is to provide the easiest way for you and your feral druid to do great damage, while allowing you to focus on the fight and provide utility for your group/raid. I believe that druids are one of the only truly effective support classes left in WoW, and with melee always being limited in a raid setting you need to lean on these support pieces to help secure your spot in guilds/raids. Now onto the Guide.
Talents.
Level 15. Feline Swiftness- Increases your movement speed by 15%. I believe this talent is generally the best way to go. You never have to worry about it, and it is extremely helpful moving for mechanics.
Level 30. Ysera's Gift- Heals you for 4% of your maximum health every 5 sec. If you are at full health, a random nearby injured ally will be healed instead. This talent is very useful as another passive way to heal yourself or others. The other talents just won't be as useful to the group/raid. One could argue that Renewal is a decent alternative, however you get the same instant big heal from healing touch.
Level 45. Typhoon-Summons a violent Typhoon that strikes targets in front of the caster within 30 yards, knocking them back and dazing them for 6 sec. Usable in all shapeshift forms. For PvE this talent can either be extremely Useful or extremely Annoying. This is a great way to push mobs back that you need to dps down before they get to a certain point, or if you need to interrupt more than one target in a group. Example- In the new WoD dungeon Everbloom the first boss (Witherbark) Aqueous Globules move towards the boss and you must dps them down before they arrive. Using Typhoon will give you more time to take them out.
Level 60. Soul of the Forest- Your Finishing moves grant 4 Energy per combo point. This is another talent I favor because of its passivity. This helps reduce downtime and with up time on Savage Roar/Rip.
Level 75. Mighty Bash- Invokes the spirit of Ursoc to stun the target for 5 sec. Simply take this talent to stun priority lock down targets.
Level 90. Dream of Cenarius- Increses healing from Healing Touch and Rejuvenation by 20%. Your Healing Touch and Rejuvenation also heal you when used to heal someone else. What healing in dps spec? What is this? This is one key way you can support your group/raid. This talent buffs your healing of these two spells, and one of the Draenor leveling perks is Enhanced Rejuvenation- You can cast Rejuvenation while in Bear Form or Cat Form. When to use. Simply this can be very powerful to add Rejuvenation into your rotation about every 15 seconds, and use Healing Touch whenever you get a proc of Predatory Swiftness- Your finishing moves have a 20% chance per combo point to make your next...... Healing Touch become instant, free, and castable in all forms. How to maximize this talent. Create the two macros below. Use the Rejuvenation macro roughly once every 15 seconds, and use the Healing touch macro only with Predatory Swiftness procs.
Note: instead of (at) use shift+2. The at sign isn't allowing me to post, because mmo champion thinks it's a link.
Macro 1- Rejuvenation
#showtooltip Rejuvenation
/cast [(at)targettarget] Rejuvenation
Macro 2- Healing Touch
#showtooltip Healing Touch
/cast [(at)targettarget] Healing Touch
Reason to use these macros? Well if you are healed by these spells while casting them on an ally you might as well pop these heals on the tank (or current aggro target of your target). This will enable you to keep your current target and simply use your keybind to be an awesome healing support class. This becomes less useful the further on in expansions, when healers become super geared, however the help you can provide using this at the beginning of an expansion is invaluable. Note: If you have an easy was to macro spells to cast on players (healbot) you could use it to triage specific targets rather than always target or target.
Level 100. Bloodtalons- Casting Healing Touch causes your next two melee abilities to deal 30% addition damage. Number one reason to use this as your level 100 talent is how well it works with your Level 90 talent. Additionally I find Lunar Inspiration-Moonfire is now usable while in Cat Form, generates 1 combo point, deals damage based on attack power, and costs 30 energy to be less damage, not worth the pain of keeping up Savage Roar, Rip, Rake, and Moonfire. Perhaps with more crit this will be viable damage wise, but since we are using Healing Touch on proc it just makes more sense to go with Bloodtalons. Now Claws of Shirvallah- Reneade Druids have developed the ability to shapeshift into a creature half man and half cat. This alternate Cat Form allows the use of all non-damaging Druid spells while shapeshifted, and increases Versatility by 5%. Using non-damaging spells isn't a big deal, since we already get to use healing touch in cat form, what else do we really need? I mean if Tranquility was still available for feral, then maybe I'd see the point of this. 5% versatility? The math may favor versatility in some fights that won't allow you to easily use blood talons effectively. However I find this will be strictly a pvp talent.