Poll: Do you like Capacitor Totem the way it is?

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Thread: Capacitor Totem

  1. #1

    Angry Capacitor Totem

    This is of course from a pvp prospective

    it needs to burn in the fiery depths of hell.... why can't we have an instant stun?,
    "Hurpa derp just gonna drop down this 5 second stun that is totally obvious that can either be one shot, or just move away from the blatantly obvious totem"

    And before anyone says "just use the glyph", Its a freaking Major glyph that shouldn't even exist... and it only takes 2 seconds off of the charge, and may i remind you. its a MAJOR glyph..

    i hope im not the only that thinks this, and i know people like using it with totemic projection but its so stupid you have to spec to make the ability even worth it.
    i've found myself getting destroyed by ferals or warriors with their instant stuns, and when i drop mine as im close to being dead they get stunned and of course trinket cause LAWL top kek thats his only stun for 45 seconds and no more instant hex time to put it in his booty hole... 5 seconds later im dead.

  2. #2
    No, it's garbage and only works in PvE or you can chain cc someone (as in, shaman can't start it). My friend had a really neat idea on it: Make it so you have a detonate option to make it go off and stun for the duration it charged up. So you can drop it and pop it quickly for a quick interrupt or let it charge for a couple seconds and use it for a shorter stun if they are going to leave. I thought it was a clever idea, and would all around be better than how it is now.
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  3. #3
    In PvE it's fine for most part (5 second AoE stun on a 45 sec cooldown is amazing for challange modes).
    In PvP it's very unreliable, and the idea Jamber mentioned is one I heard before and quite like.

    I think Cap totem would also greatly benefit from having Totemic Projection as a baseline ability instead of a talent. One of the main issues is the fact you can't decide where it goes (the other of course being the 5 second wind up)

  4. #4
    Quote Originally Posted by Nythiz View Post
    In PvE it's fine for most part (5 second AoE stun on a 45 sec cooldown is amazing for challange modes).
    With the glyph, sure. Without the glyph, you still have to chain it after someone else's stun. Even in PvE, the unglyphed version is largely garbage. It's just too slow.
    Diplomacy is just war by other means.

  5. #5
    Quote Originally Posted by Jamber View Post
    No, it's garbage and only works in PvE or you can chain cc someone (as in, shaman can't start it). My friend had a really neat idea on it: Make it so you have a detonate option to make it go off and stun for the duration it charged up. So you can drop it and pop it quickly for a quick interrupt or let it charge for a couple seconds and use it for a shorter stun if they are going to leave. I thought it was a clever idea, and would all around be better than how it is now.
    This is actually a pretty cool idea.

  6. #6
    Mechagnome
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    It works fine with Totemic Projection... learn to time your things better. I have no problem getting it off in pvp, you need to move it at the last second, and if you're impatient, glyph for it.

  7. #7
    Quote Originally Posted by Jamber View Post
    No, it's garbage and only works in PvE or you can chain cc someone (as in, shaman can't start it). My friend had a really neat idea on it: Make it so you have a detonate option to make it go off and stun for the duration it charged up. So you can drop it and pop it quickly for a quick interrupt or let it charge for a couple seconds and use it for a shorter stun if they are going to leave. I thought it was a clever idea, and would all around be better than how it is now.
    Haven't seen this idea before but I like it a lot. That would be really really cool. Obviously an instant 5 second stun would be really strong, but making the stun and the charge time equal would be an awesome compromise.

    Quote Originally Posted by Zxzas View Post
    It works fine with Totemic Projection... learn to time your things better. I have no problem getting it off in pvp, you need to move it at the last second, and if you're impatient, glyph for it.
    This forces you to waste a talent just to get 1 totem off. This is an awful idea, in competitive PvP nobody in their right mind would use Totemic Projection.


    As for my own views, it has its uses in certain situations as it is, but it's also useless a lot of the time. As a healer it's really good if my partners peel for me for a sec, I run behind a pillar and drop it, so then either the enemy team has to wait it out, or run in and get stunned. But it does require good timing and a lot of practice, and even then it's certainly not 100% reliable, but it does work around 70% of the time I'd say.

    It should be changed for PvP though, no doubt. It shouldn't be an instant 5 second AoE stun, but it also shouldn't be killed in 1 hit and also require 5 seconds to charge up.

  8. #8
    Deleted
    Absolutely freaking not. I hate it, I loath it. Capacitor Totem is another ability in a long line of "hey let's give shamans something another class has, except worse". In this case Shadowfury, with a 5 (3) second delay where you have to convince the enemy to neither kill it nor backpeddle away from it and quite often they can stay right atop of it and not get hit anyway.

    I know I already hear the "but it's 5 second where as shadow fury is only 3 second!", 30 sec CD vs 45 sec CD. Which effectively makes the overall difference neglibel.

    - - - Updated - - -

    Quote Originally Posted by Zxzas View Post
    It works fine with Totemic Projection... learn to time your things better. I have no problem getting it off in pvp, you need to move it at the last second, and if you're impatient, glyph for it.
    Sure thing, wasting a talent and a glyph just so you can make one talent remotely workable is such a great solution.

  9. #9
    The way I see this totem in pvp is that it's the equivalent of a DK with 5 hp left, standing still, while using Remorseless Winter.

  10. #10
    I really, really like the suggestion above of up time =/= stun time. This would at least give some guarantee. From a PvP view I agree its fairly redundant, however, when Glyphed and with EG totem, it can be an effective snare and stun combo. I like the synergy it has with roots.

    This is one of my favorite totems in PvE, the slow ramp cast time is actually an interesting element to the totem when you can weave it into a stun after all others have blown there's on the first hit.

    I guess i'd say, PvP Capacitor needs some love but PvE Capacitor is useful enough in it's current state.
    Last edited by L3fty; 2014-11-26 at 07:19 PM.

  11. #11
    Serviceable for pve, mediocre for pvp. Both situations require projection to make it really useful (from an ele and resto pov). The glyph borders on being mandatory for PVP (I would say it is).

    Would love to see the glyph become baseline one day.

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