You can't macro Healing Touch to anything because its on the GCD (nor would you want to if you could). See my last post a few posts up if you're uncertain how to use Bloodtalons.
You can't macro Healing Touch to anything because its on the GCD (nor would you want to if you could). See my last post a few posts up if you're uncertain how to use Bloodtalons.
Good to know, thanks. How can I add blood talons to your weak auras?
http://www.wowhead.com/item=115422/g...arsome-halberd just got this as well from an invasion, much better than my pvp staff. Sad there's not crit though
Last edited by decimo; 2014-11-27 at 07:39 PM.
honestly feline swiftness feels relatively useless. Its honeslty on encounter to encounter basis and partly skill aswell for all of them For displacer i used it on h lei shen when the tanks where moving from conduit to conduit and if was was being pushed back, another thing to consider is with displacer you have to have a feel for how far you are needing to go as to not overshoot. While kitty leap has more uses but also depends on how quick you can target something and if not target something closer that will allow you to use it and get to go. but for most general uses i would say kitty leap
If you move 7 yards/sec with 100% MS (which you do according to WoWwiki) you move 7*1.45*30 = 304.5 yards in 30 seconds with the Feline Swiftness talent.
If you instead use the DB talent you move 7*1.8*4 + 7*1.3*26 + 20 (distance during DB speed boost + distance outside of speed boost + blink distance) = 307 yards.
So if you manage to get the full blink distance you move further with DB. If you got some other kind of speed boost the numbers change quite a lot. For example, with the speed boost you get in Frostfire ridge as horde Feline Swiftness gets you a bit further.
In the end you should almost always pick DB while playing feral. Feral charge in some situations but almost never Feline Swiftness.
It has some use even for people who don't mind active skills. Displacer Beast and Wild Charge both have a minimum distance (albeit in different ways), and you don't always need to travel a large distance in a short period of time. There are occasionally some raid encounters where the boss either needs to be moved or innately moves at a constant rate which requires Feline Swiftness to maintain melee range on the boss; using Wild Charge or Displacer Beast would not be appropriate, since you'd either overshoot or intentionally fall behind just to not overshoot, and then boss would quickly outpace you again. Thok from Siege of Orgrimmar is a great example of this (especially because if you overshoot you die :P), and I also recall using FS for Twin Consorts.
Last edited by aggixx; 2014-11-27 at 09:41 PM.
On a boss like Grimrail Enforcers, do you keep rolling rake AND rip on all the targets ? The movement commitment seems pretty huge so I don't know if I shall or not do that with my feral druid, I wondered it last time in CM, we weren't aiming for gold so I didn't mind at the time but I still wonder.
So for two targets(and one doesnt have to be bursted down) is the priority maintaining rip and rake on both (at the cost of more FB) and what would the preferred stat priority be.
Same question for 3 targets(as best as possible).
Are you planning on using any dps talents other than incarnation or bloodtalons in Highmaul?
Glyph of Savagery- any scenario you see a mythic level raider using and maintaing a high level of dps?
Yes, assuming you don't particularly care to have one target die as soon as possible. The movement does not seem that significant to me really, and you can minimize to some degree with Wild Charge.
Yes, and Thrash. Mastery > Crit > Multistrike >= Versatility > Haste
Same for 3 targets.
Incarnation every fight, its far too strong to consider SotF. Lunar Inspiration should be the clear winner on Twin Ogron but I'm not really sold on it on any of the other encounter. Brackenspore would be another one to consider but I don't think it will be so clear which is superior. Every other fight I'd go with Bloodtalons.
Its mentioned briefly in the guide, any situation where you have the ability to put all of your combo points into Rips Glyph of Savagery becomes ideal. Not familiar enough with the raid encounters to know if any of them fall under that criteria but that's something that's pretty straightforward to figure out.
Hey , I get another question for you guys !
Is It important to get any Haste on our stuff at this moment ?
Actually i have 0.54% haste giving by my wrist (+54)
I will buy the Apogid Wrist with crit/mastries and reach the 0% Haste , i dont have any money to buy 665 item on AH so i try to be optimized as much as i could to raid with a good progress.
Cia
In your opinion is Skull of War worth buying? I cant get a dungeon drop but besides they look pretty poor. I picked up the PvP trinket and need one other. Skull of War is selling for about 50k on my server, there is one Double Sided Coin but its going for 200k. I might be willing to fork over the gold for SoW if you feel its worth it.
No, not even a little.
This is an awkward question to answer. 640 Skull of War is barely better than any free/easily acquirable trinkets like the Honor Insignia or Mission Trinket. If you're really serious about gearing your character, you would buy Coin which allows you to avoid getting Skull of War entirely as you can get the Conquest Insignia when the PvP season starts which is better than all but the Stage 3 one. If you're not that serious, then I find it extremely difficult to justify dropping however many thousands of gold on a trinket that's barely hundreds of DPS better than aforementioned easily acquirable trinkets.
So basically, I think its a waste of money for everybody. But you're free to disagree.
PS: Of course the player that wants to be absolutely as strong as possible at all times regardless of the cost would already have both a Lucky Double-Sided Coin and a stage 3 Skull of War, which will be a little better than the PvP Insignia. But personally I'm not quite so crazy to go and spend 250k to get a trinket that's slightly better than something I can get for "free" in an hour or two of arena queues.
Last edited by aggixx; 2014-11-29 at 08:05 PM.
Sorry if this has been asked before, but how would you rate http://www.wowhead.com/item=118875
Pretty strong for its itemlevel I'd say
Strong for its item level certainly, but probably doesn't hold up to the go-to's of Primal Combatant's Insignia or 615 mission trinket. It is probably comparable to the heroic dungeon trinkets, though.
Hey! Is the double sided coin still simming the highest on patchwerk fights?
i have a question, and i'm sorry if it's already been asked, but you say in the OP that thrash on a single target is a minimal gain that shouldn't be bothered with, but the simcraft profile on the generic class rankings at http://www.simulationcraft.org/reports/Raid_T17P.html uses thrash, albeit minimally.
so my question is, is there a discrepancy in the simcraft profile and the information in the OP or is the simcraft profile not up to date, or is there a very specific situation in which it's a gain to use thrash or what?
*edit*
just wanted to mention that this is a very well done guide and it covers 99% of what i feel like i need to know about feral, and i appreciate the work that the community has done on it and other resources.
Here is my armory. http://us.battle.net/wow/en/characte...druid/advanced
Ok so for trinkets I have:
Skull Of War (http://www.wowhead.com/item=112318&bonus=527)
Lucky Double Sided Coin (http://www.wowhead.com/item=118876/l...ble-sided-coin)
Munificent Emblem of Terror (http://www.wowhead.com/item=114427)
And the PvP trinket: Primal Combatant's Insignia of Conquest(http://www.wowhead.com/item=115150&bonus=0)
Which should I be using in Highmaul tomorrow night, feel free to distinguish between Single target and Aoe//Cleave. Also should I be going for the conquest trinket ASAP or has that been sufficiently nerfed.
Thanks
Yes... it's in the guide.
There's no discrepancy really. The SimulationCraft profile uses it because it is a DPS gain, but the guide recommends not to as it isn't a realistically achievable DPS gain for most players in most circumstances.
T17P w/ Thrash:
T17P w/o Thrash:
T17M w/ Thrash:
T17M w/o Thrash:
So the relative DPS gain increases with higher gear as the profile achieves higher levels of mastery. You can see at preraid its a 0% DPS gain for Bloodtalons and a 0.43% gain for LI. At mythic it is a 0.21% gain for Bloodtalons, and a 0.61% gain for LI.
And if you're the kind of person that would say "Oh hey, 0.61% that's not that bad." the problem is that if you actually give a shit about your damage enough to care about a 0.61% damage gain you wouldn't be using LI on a single target in the first place :P
Embrace the LDSC, enjoy it thoroughly until you can somehow manage to get a WF or socketed Mythic Beating Heart of the Mountain. For the second trinket go with Skull of War, and replace it with the Conquest Insignia. If you really feel like spending a lot of gold you can upgrade your Skull of War to Stage 3 and skip the Conquest Insignia entirely.
Last edited by aggixx; 2014-12-01 at 08:47 PM.
Looks like some trinkets were just stealth buffed.
Skull of War - Stage 2/3
Captive Micro-Aberration
Scales of Doom
Humming Blackiron Trigger
Beating Heart of the Mountain