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  1. #41
    I am Murloc! Terahertz's Avatar
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    Quote Originally Posted by leosen View Post
    Being the 2nd highest rated feral on my server, I can confirm that disc priests are retarded atm
    It's funny cause the only thing more retarded than disc priests and shit is feral druid burst xDDDDDDDDDDD

    But yeah, 3 players who have even the basic idea of PvP should be easily able to take down one healer. It becomes impossible when there's a second healer or even a hybrid off-healing the healer.

    Often I can solo a healer on my own with relative ease. The key to killing a healer is using your CC properly as well as your interrupt. You shouldn't interrupt a healer insta because either he's too high HP for you to kill him or he faked your interrupt and will be invincible for another 15 seconds. That's why you should always keep your interrupt and rather use your CC before your interrupt is what I've noticed at the very least.

  2. #42
    Quote Originally Posted by leosen View Post
    Being the 2nd highest rated feral on my server, I can confirm that disc priests are retarded atm
    Hahahahahahahaha

    "The second highest rated feral on my server..."

    That is comedy gold.

  3. #43
    Deleted
    The only thing that worries me is that blizz might take completely 'clueless' threads like this seriously.
    Do you honestly think that healing in general is too strong ? Because its not, not at all.

    In 3s and RBGs (2.2+mmr/rating) healing does not at all seem OP, in rbgs
    healers get REKT because of the heavy casting requirements healers have atm
    (lost alot of instants), so you just see groups of melee's tunneling down healers all the time.

    In 3s a game might go to dampening yes, wich is also completely normal and fine, healing is not
    too strong in general or all games would go to 30%+ dampening wich they dont.

    That being said, yes priest shields are too strong atm, but so are dks/rets/ferals.
    And survival hunter with 12 sec cd on trap ? Thats just beyond words.

    I honestly do not want to insult anyone, but when you play RANDOM bgs or 1550 arenas
    then I think you should realise how far from the truth your opinions might be.
    I mean your thread started because you saw 1 priest surviving vs 3 dps?
    That might have been a prideful glad priest that already had the conquest weapon
    vs 3 green geared 1550exp dps that dont even know what an interrupt or chain cc or DRs are.
    So deducting any kind of conclusion from what you saw is pointless.
    Last edited by mmocaa8ea6144f; 2014-12-21 at 07:21 PM.

  4. #44
    Deleted
    sure, I love how I die to TSG as a disc in no time if I don't have a ret with me and even then its hard
    not even talking about combat rogues and affli locks, 12 sec trap cd hunters etc
    the healers are the problem
    Last edited by mmoc5e9403d736; 2014-12-21 at 09:24 PM.

  5. #45
    Quote Originally Posted by biggischkris View Post
    I honestly do not want to insult anyone, but when you play RANDOM bgs or 1550 arenas
    then I think you should realise how far from the truth your opinions might be.
    I mean your thread started because you saw 1 priest surviving vs 3 dps?
    That might have been a prideful glad priest that already had the conquest weapon
    vs 3 green geared 1550exp dps that dont even know what an interrupt or chain cc or DRs are.
    So deducting any kind of conclusion from what you saw is pointless.
    I don't want to insult you but you are an idiot, I'v already stated that chain interrupts and stuns were attempted. So if you are just going to ignore what I'v already said, better don't anwser at all.

    Infracted on different post
    Last edited by Nicola; 2014-12-22 at 03:49 PM.

  6. #46
    Deleted
    Its not healing that is broken.
    Its things like Glyph of Runic Power feeding DKs WAAAY to much RP for Conversation or Breath of Sindragosa.
    Hunters 12s PoM + Poly or BMs spammable dispel or spammable dispels in general due to Rets broken utility in the form of 2x HoSAC, HoP giving healers to many life lines, and Discs Absorbs being to good, if you lack a dispeller your SOL in current meta.
    Last edited by mmocdfdf1a8f27; 2014-12-22 at 02:52 AM.

  7. #47
    Dreadlord Rife's Avatar
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    Quote Originally Posted by Regar View Post
    I'v already stated that chain interrupts and stuns were attempted.
    3 melee on him have 3 interrupts and likely at least 1 silence with 3-6 stuns.

    There is no way that any healer can cast through even half of that.

    You saying interrupts and stuns were "attempted" tells me the Priest might have juked 1 kick and continued casting while the mongo melee facerolled as hard as they could while raging at their screens.

  8. #48
    I play at scrub rating for conquest points with my mate. Funniest thing is disc priest who thinks they are safe with shields. As hunter and mage we remove them with little effort, leaving him with very low healing. A the scrub level we play at, it's free points against a disc, since it's 1v2.

  9. #49
    In this thread incredibly bad players complain about something that has pretty much been the same for years now. If three people can't kill a healer, assuming equal gear, they are horribly bad.

    I as a priest and shaman in MoP easily survived three people despite having less gear. My buddy holy paladin easily did it. My buddy resto druid easily did it. People are horribly bad in random BGs. Get over it.

    I can solo a healer 1v1, and as soon as I team up with one dps friend, healers drop very quickly. Even as a dps with a healer friend purging, the same happens.

    Quote Originally Posted by Rife View Post
    3 melee on him have 3 interrupts and likely at least 1 silence with 3-6 stuns.

    There is no way that any healer can cast through even half of that.

    You saying interrupts and stuns were "attempted" tells me the Priest might have juked 1 kick and continued casting while the mongo melee facerolled as hard as they could while raging at their screens.
    It's so easy for any competent healer to get some casts off against random bg bads...

  10. #50
    Should be rolling 3 MM hunters, 3 SV hunters, FC, and 3 healers.
    『Fun Removed by DPRK 』

  11. #51
    Deleted
    Quote Originally Posted by UltraDominara View Post
    .. you realise that we do NO DAMAGE right? Just walk away. I'm actually winning battlegrounds by just walking into 3 players like you and disracting them for 3 minutes while everyone else wins the game.
    While I don't agree with the OP your argument may just be the most ridiculous argument I've ever seen.

    "We can't kill this guy let's walk away and attack someone else!"

    "Wait, nevermind, he's being healed by the healer we couldn't kill, I guess walking away wasn't a viable strat after all!"

    You're talking as if the only thing you do is negligible damage. Pro tip, what you actually do is put out a fuck ton of healing on to a target that is being focused, which is exactly why you have to die first.

  12. #52
    Quote Originally Posted by Kelsyer View Post
    While I don't agree with the OP your argument may just be the most ridiculous argument I've ever seen.

    "We can't kill this guy let's walk away and attack someone else!"

    "Wait, nevermind, he's being healed by the healer we couldn't kill, I guess walking away wasn't a viable strat after all!"

    You're talking as if the only thing you do is negligible damage. Pro tip, what you actually do is put out a fuck ton of healing on to a target that is being focused, which is exactly why you have to die first.
    It's off topic but I think his point went over your head.

    Battlegrounds are not won by kills. It's won by objectives. 1v3 in a random location can easily mean 3v1 at a key location. Even players that are good at their class fail to realize this simple strategy.

    If you are assaulting/defending a node 3v5 and not getting it but staying alive. You're easily doing your part and then some to win the game.
    Last edited by Riptide; 2014-12-22 at 11:36 AM.

  13. #53
    Pretty unrelated but im a bit annoyed by the insulting of 1550 players (no im not one, but for every alt you spend quite a while there while gearing if you play with randoms while undergeared), the fact that they didnt cc, or intterrupt nor stun nor knew what cc chains were was maybe true in wrath but the overall skilllevel in this game is way way higher then it was back then, 1550 players arent good at it but they try to cc, they know how to interrupt and so on.

    Thats ore the 1-1.2k bracket.

  14. #54
    Quote Originally Posted by Riptide View Post
    It's off topic but I think his point went over your head.

    Battlegrounds are not won by kills. It's won by objectives. 1v3 in a random location can easily mean 3v1 at a key location. Even players that are good at their class fail to realize this simple strategy.

    If you are assaulting/defending a node 3v5 and not getting it but staying alive. You're easily doing your part and then some to win the game.
    After 10 years of WoW the majority of players don't understand this basic concept.

  15. #55
    Deleted
    Can't remember who said it but I would agree that 1550 is not what 1550 was in the beginning of arena history.

    People are generally better and the fact that there are thousands of rank1/glads boosting have made it like that.

    Add to that all the degenerates using interrupt-bots and laghacks.

  16. #56
    Deleted
    Quote Originally Posted by Riptide View Post
    I think his point went over your head.

    Battlegrounds are not won by kills. It's won by objectives. 1v3 in a random location can easily mean 3v1 at a key location. Even players that are good at their class fail to realize this simple strategy.

    If you are assaulting/defending a node 3v5 and not getting it but staying alive. You're easily doing your part and then some to win the game.
    I don't think it did. If anything I think it may have went over yours.

    Kills mean a lot in a battleground. Do you RBG at a decent rating? If you do then no doubt you know how important it is to wipe the enemy team at the nodes so you can capture them. Good luck claiming mid Deepwind Gorge if you don't kill anyone.

    "But Kelsyer you could just send people to the other mine"

    Except in the hypothetical situation to which I replied a lone priest can defend at a ratio of 3:1. Leaving you vastly outnumbered at mid. And that's not even touching on the part where you should just "walk away". A node taking squad would literally spend the whole game walking between nodes catching sight of a healer and then having to turn around and walk back to the next node.

    Your whole key location vs non key location is a moot point if you consider that players in your example have a brain.

    Judging from your last sentence you're looking at it from the point of the defender, I'm looking at it from the point of the attackers, those who can't just "walk away" when they see a healer they can't kill.

  17. #57
    Quote Originally Posted by Kelsyer View Post
    I don't think it did. If anything I think it may have went over yours.

    Kills mean a lot in a battleground. Do you RBG at a decent rating? If you do then no doubt you know how important it is to wipe the enemy team at the nodes so you can capture them. Good luck claiming mid Deepwind Gorge if you don't kill anyone.

    "But Kelsyer you could just send people to the other mine"

    Except in the hypothetical situation to which I replied a lone priest can defend at a ratio of 3:1. Leaving you vastly outnumbered at mid. And that's not even touching on the part where you should just "walk away". A node taking squad would literally spend the whole game walking between nodes catching sight of a healer and then having to turn around and walk back to the next node.

    Your whole key location vs non key location is a moot point if you consider that players in your example have a brain.

    Judging from your last sentence you're looking at it from the point of the defender, I'm looking at it from the point of the attackers, those who can't just "walk away" when they see a healer they can't kill.
    Except in RBG at a decent rating three DPS will make short work of a healer, assuming he gets no help from team mates. You're taking the argument to a higher level than the context of the OP unfortunately.

  18. #58
    Deleted
    Quote Originally Posted by Aryah View Post
    Except in RBG at a decent rating three DPS will make short work of a healer, assuming he gets no help from team mates. You're taking the argument to a higher level than the context of the OP unfortunately.
    I think we all came to the conclusion that the OP is bad, I wasn't referring to his complaints at all.

    I was directly referencing the guy who said dps should just walk away from healers if they're hard to kill. My original point being that that is in no way a viable strategy. Not for BGs or RBGs.

    Hypothetically my example is relevant but you're right it is to a higher level than originally intended but let's be honest no healer is surviving against 2 competent dps never mind 3, which means the whole thing has to be hypothetical at any level.

    Edit - Kills still mean an awful lot in random BGs too. It's just as hard to take a node in a BG as a RBG if there are a few players defending it. You still have to kill people which makes the idea of "walking away cos a healer is there" ridiculous which was pretty much my whole original point.
    Last edited by mmoc0be20a83e8; 2014-12-22 at 12:08 PM.

  19. #59
    I think the point he wanted to make was this...

    Ask yourself two questions:

    1. Am I able to kill this guy?
    2. Am I near an objective?

    If the answers are no and no respectively, you should seriously reconsider what you're doing. If it's no and yes, depending on other factors, maybe move to a different objective where you'll have more impact.

    Obviously in RBG there will be different things to consider.

  20. #60
    Deleted
    Perhaps, maybe we just interpreted differently. Honestly as a dps being told to just walk away because a healer was there was a little rankling but then I can kill a healer 1v1 given time and no enemy assistance, maybe the comment was directed to a different crowd. One that can't 3v1 a healer and has no mind for objectives. Anyway.

    Just to bring this on topic, it is possible to 3v1, 2v1 and even 1v1 a healer given time OP. Rather than only seeing how long 1 healer can survive vs 3 dps you should instead consider what you were doing wrong in the fight. Honestly from fighting in random BGs I can tell you now, if you stunned him then you likely DR stunned him into immunity. You likely tried to interrupt the first cast you saw as well, just like all the other dps leaving no interrupts for ~15s of free casting. Did you pay any mind to his defensive CDs?

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