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  1. #1

    I don't think I will ever kill Imp on heroic.

    My guild is still stuck in normal. I've pugged 6/7 heroic Highmaul.. But every group I get for Imp turns out to be a complete disaster. There was one group that we got the boss to 10%, but the group disbanded after that attempt. Is there a fool proof strat for pugs on this boss?

  2. #2
    1 healer for every 1.5 dps, just stack healers and the raid won't die, if you want to be even moar careful take a 3rd tank.

  3. #3
    Quote Originally Posted by Socialhealer View Post
    1 healer for every 1.5 dps, just stack healers and the raid won't die, if you want to be even moar careful take a 3rd tank.
    Is that why people are taking 13 healers for normal mode?

  4. #4
    Deleted
    Quote Originally Posted by Socialhealer View Post
    1 healer for every 1.5 dps, just stack healers and the raid won't die, if you want to be even moar careful take a 3rd tank.
    1:1.5 healer to dps ratio? Really? o_0

    We 10-manned it with 2 healers, which equates to 1 healer to 5 people (healers have to heal themselves too). On a strictly comparative basis though we, therefore did, 1 healer to 3 dps (10 - 2 healers - 2 tanks).

  5. #5
    You got the boss to 10% and you got more than 2 months left? Just keep pugging and gear up. Gear makes everything easier.

  6. #6
    Quote Originally Posted by Axelond View Post
    You got the boss to 10% and you got more than 2 months left? Just keep pugging and gear up. Gear makes everything easier.
    Well. That was last week. I've been trying to pug it every day since. Not a single group has been able to get it below 40%... =-( I guess I keep trying and maybe my luck with change.

  7. #7
    Quote Originally Posted by Triage View Post
    1:1.5 healer to dps ratio? Really? o_0

    We 10-manned it with 2 healers, which equates to 1 healer to 5 people (healers have to heal themselves too). On a strictly comparative basis though we, therefore did, 1 healer to 3 dps (10 - 2 healers - 2 tanks).
    yes and my guild 5 or 6 healed it 30man hc, but OP is asking for anyway possible to get his 7/7, a good way to make the fight a lot easier is take far more healers especially in pugs.

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    Quote Originally Posted by AdrianCC100 View Post
    Is that why people are taking 13 healers for normal mode?
    it sure is, the fight has no real dps checks, no realistic berserk timer, just keep the heals running across the raid and you'll down it np.

  8. #8
    Pit Lord Ghâzh's Avatar
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    Bring 3rd tank with good aoe to take care of all the small adds during transitions and last phase (DK's are really good for this). And like people said, stack more healers. And kick anyone who doesn't get hang of the mines.

  9. #9
    Quote Originally Posted by Ghâzh View Post
    Bring 3rd tank with good aoe to take care of all the small adds during transitions and last phase (DK's are really good for this). And like people said, stack more healers. And kick anyone who doesn't get hang of the mines.
    Wouldn't running so many healers make the intermissions harder? Since with so many healers you won't have the DPS to get both mages down in time on heroic?

  10. #10
    Legendary! Vargur's Avatar
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    In past years, it would've been amazing for the "normal" raiders to kill a normal end-boss in a month something after an expansion launch. Wtf happened since then?
    Science flies you to the moon. Religion flies you into buildings.
    To resist the influence of others, knowledge of oneself is most important.


  11. #11
    Quote Originally Posted by AdrianCC100 View Post
    Wouldn't running so many healers make the intermissions harder? Since with so many healers you won't have the DPS to get both mages down in time on heroic?
    But with that many healers you just outheal their damage. Taking 10+ healers basically idiot-proofs the encounter for pugs. The only thing that can kill anyone is massive spike damage from mines and tanks blowing up in the raid. It's a fairly stupid strat but... well, it works.

  12. #12
    Pit Lord Ghâzh's Avatar
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    Quote Originally Posted by AdrianCC100 View Post
    Wouldn't running so many healers make the intermissions harder? Since with so many healers you won't have the DPS to get both mages down in time on heroic?
    Depends. With more healers it really doesn't matter if the mages don't die "in time" since they really don't do that much dps. And with 3rd tank you can leave one on the small adds and let the other two take boss when intermission ends.

  13. #13
    Quote Originally Posted by Vargur View Post
    In past years, it would've been amazing for the "normal" raiders to kill a normal end-boss in a month something after an expansion launch. Wtf happened since then?
    wrath was some time ago...

  14. #14
    Load up on healers. Laugh as the raid bitches at first then loves you.

  15. #15
    Cheese it with a 3rd tank or a 5th/6th healer.

  16. #16
    Everybody saying load up on healers, I am a little confused. Last night we 16 manned and 5 healed it and we are considering dropping a healer because the dps was so incredibly low..... Obviously this can be a personnel issue, but if people are able to throw so many healers at the fight it almost seems like dps is unimportant? How do you keep up with the mages and adds in transitions in 60 seconds with so many healers.

  17. #17
    Quote Originally Posted by zaneosak View Post
    Everybody saying load up on healers, I am a little confused. Last night we 16 manned and 5 healed it and we are considering dropping a healer because the dps was so incredibly low..... Obviously this can be a personnel issue, but if people are able to throw so many healers at the fight it almost seems like dps is unimportant? How do you keep up with the mages and adds in transitions in 60 seconds with so many healers.
    They don't, they just heal through everything including mages and adds after intermissions are over. I think bringing 10 healers for heroic is a bit exaggerated, though.

  18. #18
    Stood in the Fire snodeath's Avatar
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    Yea, stack a few more healers. I found that H Impregnator was tougher than the first boss on mythic. It's just a long, long fight where things can go wrong.

  19. #19
    Deleted
    Quote Originally Posted by Vargur View Post
    In past years, it would've been amazing for the "normal" raiders to kill a normal end-boss in a month something after an expansion launch. Wtf happened since then?
    Heroic is old Normal Mythic is new Heroic and Normal is to have fun

  20. #20
    I'll admit that I think the tuning is a bit off. The step up from the first 6 bosses to the final boss is pretty insane. I wouldn't say it deserves a nerf, it's a simple enough fight once you learn to control the adds, get the DPS doing their jobs properly and educate people on personal responsibility a lot more, but it can be overcome.

    I'll add, don't waste time worrying about the debuff too much (The one that jumps). Our first few kills Myself and a Shadow Priest handled it, now I just let it jump around to whomever and once it gets to a short enough range, that person runs out. It pushes DPS and Healing a bit more.

    Also, what I'd recommend with the small adds on intermission, ignore them. Kill the big adds, and once everyone is done, pop Bubble / Spirit Link Totem, Devotion Aura and personal Cooldowns and AoE them to hell.

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    Quote Originally Posted by snodeath View Post
    Yea, stack a few more healers. I found that H Impregnator was tougher than the first boss on mythic. It's just a long, long fight where things can go wrong.
    Kargath Mythic is a joke. I was shocked, genuinely, at how easy he was. If you can do him on Heroic, you can do him on Mythic. The DPS requirement and Healing requirement isn't that much more punishing, it's just about dodging stuff and kiting properly.

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