I've posted this on the Bug Forums this morning about this, but would like the input of the MMO-Champ Community as well.
Seeing as Zen Sphere is shaping up to be the highest ST DPS talent in it's tier in patch 6.1, I decided to test it out and work on my usage of it. What I discovered reads as pretty odd to me, and I'm not sure if it's intentional.
First, here are the logs:
[put another w here, I can't post links yet]ww.warcraftlogs.com/reports/RKvPaFf8GwrN3dkg/#type=casts&source=1&pins=0%24Separate%24%23244F4B%24damage%240%240.0.0.Any%24100523476.0. 0.Monk%24true%240.0.0.Any%24false%24124098%5E0%24Separate%24%23909049%24damage%240%240.0.0 .Any%24100523476.0.0.Monk%24true%240.0.0.Any%24false%24125033%5E0%24Separate%24%23a04D8A%2 4casts%240%240.0.0.Any%24100523476.0.0.Monk%24true%240.0.0.Any%24false%24124081
My goal was to maintain as much uptime on ZS on two targets as I could. I used it on CD on both myself and a Druid raider in my guild, Sylvandras. As you can see from the logs, I had near 100% uptime on ZS on both targets, but it was not detonating 'properly'. There was a decent percent of ZS that were not detonating when they expired. It's also worth mentioning that we tested and it will detonate 100% if someone drops below 35% health, regardless of the last detonation timer.
Is this a bug? Is there something I'm missing?