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  1. #1

    Was Training grounds for 5man heroics pointless?

    Was Training grounds for 5man heroics pointless?

    This type of gating was suppose to weed out the baddies and was lauded as a great thing but what did it really achieve?

    Hardly nobody does 5 mans and LFR doesn't require this to enter so what was the point and should it now be scrapped?

    Should future 5mans still require to complete the training ground scenario or should it be scrapped completely?

  2. #2
    It should be changed to gold for hcs tbh, silver is just too easy. Any pleb with over 60 IQ can do it

  3. #3
    Old God endersblade's Avatar
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    I learned nothing from doing training grounds, and I got gold on two of my chars as soon as I hit 100. I don't know if that means I'm leetsauce, or if training grounds are really just that worthless.

    Also, I really question the function of the training grounds as DPS. If you can't reliably pull off exceptional AoE, which some class/spec combos can't, I really don't see how you're supposed to get through it. The DPS versions are just AoE fests. As a destro lock, I tore them up. As a frost DK, I also had no problems, but it was slightly harder than my lock. Frost mage, no problems at all. Pally, it took me quite a few tries to finally get gold, was certainly the hardest because their AoE (as ret) isn't as wide an area as the casters. Those are the only classes I've done it with so far. Also got gold for tanking on my DK.

    I don't think the training grounds are the reason people aren't doing 5-mans, I think Blizzard just screwed the pooch on 5-mans this expansion.
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  4. #4
    Banned Rorke's Avatar
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    Yes it was. I made a long ass thread on the beta forums complaining about how dumb it was when 5 man dungeons was going to end up being farm content anyway. All the PG requirement has done was waste 10 minutes of everyone's time before they get to play dungeons. You have to do it on every single character too.

    All this was done to supposedly make random groups "better." In reality, on planet Earth, bad players like myself still got past the system and still ruined 5 man groups. I don't understand why people that hate bad players and can't stand them just play with their friends or form a group through trade with strict item level requirements.

    But nope, we have this shitty system because I guess it helps some people sleep at night knowing that the few people who can't beat silver can't join easymode heroic dungeons that drop worthless gear. Everyone else that can do silver are forced to waste their time on every single character and do the proving grounds just to play heroic dungeons. It's a joke.

  5. #5
    Quote Originally Posted by endersblade View Post
    I learned nothing from doing training grounds, and I got gold on two of my chars as soon as I hit 100. I don't know if that means I'm leetsauce, or if training grounds are really just that worthless.

    Also, I really question the function of the training grounds as DPS. If you can't reliably pull off exceptional AoE, which some class/spec combos can't, I really don't see how you're supposed to get through it. The DPS versions are just AoE fests. As a destro lock, I tore them up. As a frost DK, I also had no problems, but it was slightly harder than my lock. Frost mage, no problems at all. Pally, it took me quite a few tries to finally get gold, was certainly the hardest because their AoE (as ret) isn't as wide an area as the casters. Those are the only classes I've done it with so far. Also got gold for tanking on my DK.

    I don't think the training grounds are the reason people aren't doing 5-mans, I think Blizzard just screwed the pooch on 5-mans this expansion.
    Dead on. I think I've done it with 7 different classes now, and all of them that had adequate AoE were laughable ( spent more time standing around than fighting). The only one that took me more than one try was Affliction lock, and once I worked my spec around a bit it was doable. Shoot some were so easy I didn't even notice I had forgotten to choose my level 100 talent ( Frost DK).

  6. #6
    Mechagnome
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    PG Silver is a fantastic idea...if the dungeons were actually difficult enough that you needed people that weren't braindead in your group. Sadly, that wasn't the case. It would have been great for the early Cataclysm heroics, but there was really no point for the WoD ones. PG Silver was harder (lol) than the heroics were.

  7. #7
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    Quote Originally Posted by a little Kappa View Post
    It should be changed to gold for hcs tbh, silver is just too easy. Any pleb with over 60 IQ can do it
    That would be so pointless. If heroics were difficult sure, but getting gold is actually harder to do than heroics which is... hilarious.

  8. #8
    The Silver requirement made a massive difference at launch. It was much appreciated.

  9. #9
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    The silver PG requirement was a very good idea at start, when the HC's were actually somewhat challenging in a random group.
    Three - four weeks later when people were overgearing them, it wasn't needed anymore and became pointless.

    But it did weed out the people who had no business being there during launch. And I bet it introduced a fun game feature to many people who hadn't looked at PG's before.

  10. #10
    If anything, they should add a lot more stuff to interrupt for DPS and a lot more stuff to dispel for Healers.
    Seriously, most dps I play with don't even have their interrupt on their bars. It's about time that they learn to do this simple task.

  11. #11
    Legendary! Frolk's Avatar
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    It was nice at the start of WoD, useless now, id LOVE if they added it to LFR too,as most ppl prolly experienced, u dont get those 9k dpsers in HCs anymore, however u find em in every LFR
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  12. #12
    The Unstoppable Force Jessicka's Avatar
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    It was pointless, you could bypass them by jumping into LFR for better gear and I think the gate is exactly why they've been afraid to improve their replayability.

  13. #13
    My last 3 alts have avoided heroics altogether. It's too easy to get 615 item level to jump right into LFR.

  14. #14
    Quote Originally Posted by Lumpie View Post
    Was Training grounds for 5man heroics pointless?
    Should future 5mans still require to complete the training ground scenario or should it be scrapped completely?
    IT should be changed to gold like people said during wod beta but this is blizzard just at it again ignoring feedback

  15. #15
    The Insane Aeula's Avatar
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    Yes but not as pointless as the dungeons themselves, besides the dungeons are steam-rollable now everyone and their dog has gear so who cares about who gets in?

  16. #16
    Legendary! Vargur's Avatar
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    Quote Originally Posted by endersblade View Post
    I learned nothing from doing training grounds, and I got gold on two of my chars as soon as I hit 100. I don't know if that means I'm leetsauce, or if training grounds are really just that worthless.

    Also, I really question the function of the training grounds as DPS. If you can't reliably pull off exceptional AoE, which some class/spec combos can't, I really don't see how you're supposed to get through it. The DPS versions are just AoE fests. As a destro lock, I tore them up. As a frost DK, I also had no problems, but it was slightly harder than my lock. Frost mage, no problems at all. Pally, it took me quite a few tries to finally get gold, was certainly the hardest because their AoE (as ret) isn't as wide an area as the casters. Those are the only classes I've done it with so far. Also got gold for tanking on my DK.

    I don't think the training grounds are the reason people aren't doing 5-mans, I think Blizzard just screwed the pooch on 5-mans this expansion.
    You don't exactly need AoE, just more instants. Only like 1 wave benefits from AoE damage.

    And yeah, it's useless as a requirement. I'm not running dungeons on my alts because of it, cbb.

    - - - Updated - - -

    Quote Originally Posted by Spoonman View Post
    IT should be changed to gold like people said during wod beta but this is blizzard just at it again ignoring feedback
    No, it shouldn't be required once you've done one gold on an account.
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  17. #17
    It is for no other reason then you don't have to do it for LFR. Since LFR gives better gear ppl just do that instead. Dungeons are limited to people doing their ring quest or a few ppl doing inn quests. LFR becoming the replacement for dungeons is just awful too. Between garrisons making many things unnecisary now and 5 mans effectively being wiped from the game WoD has gutted pve in almost every way possible.

    - - - Updated - - -

    Quote Originally Posted by Spoonman View Post
    IT should be changed to gold like people said during wod beta but this is blizzard just at it again ignoring feedback
    The dungeons are easy as hell and offer zero reward. If you gated them behind gold with our current set up nobody would do them. The really sad thing is the people that can't get silver now, they would just be shit out of luck forever.
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  18. #18
    Quote Originally Posted by a little Kappa View Post
    It should be changed to gold for hcs tbh, silver is just too easy. Any pleb with over 60 IQ can do it
    And so is heroics. And pleb with over 60 IQ can do it.

    Requiring gold wouldn't fix anything

  19. #19
    They're useless now. But in the first couple of weeks of the expansion I was very happy to know that the people in heroics were capable of using at least one hemisphere of their brains. I hope they gate bads out in the next xpac as well, because by the time the LFR is out I'll have put Heroics behind me and will be working on Normal/Heroic in preparation for Mythic.

  20. #20
    No it wasn't pointless and it does keep the real baddies out.
    Running HC dungeons have never before gone so well.

    Ppl that say LFR replaced dungeons obviously missed first weeks of expansion when HCs matter and are done by most players.

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