Hello friends!
Since the community has been so helpful I figured I'd start another thread talking about Mythic Blackhand, so that people can share thoughts, ideas, lessons learned as you progressed, and other tidbits.
We're starting progression this week after we hopefully knock out farm and rekill furnace quickly.
I think we're going to approach it with two tanks, 5 healers. We put in about 12 pulls never seeing phase 2 and the healing felt really rough even with 5. Granted, I don't think we had a ton of coordination in regards to healing CDs and things set up yet. I'm hoping it was just that or people standing in the wrong place.
I've seen that some guilds 3 tank it...but I don't really understand what the big benefit from that is. I guess it's another person to soak in phase 3, easier to manage smashes so they don't go on the siege tank, etc. Yes, we're doing the facetank strat. We plan to have a guardian druid on it. Our two main tanks are myself, as prot warrior, and the guardian druid. We used a dps dk as tank for the furnace kill.
For smashes we need an external like sac or demo shout/shield wall/something right? 3rd one point yourself near the ranged to get life grip'd back in.
Our dps seemed really behind for phase 1 and transitioning...do people still try to hold lust for phase 3 or did you get better results using it in phase 1?
Also, do you fox to help the dps in phase 1, or the healing? If our dps can't hit the mark to phase after 3rd demo I'm not sure we have much of a choice though. Some people were really low on the attempts, hopefully it's just the traditional "I lagged" excuse.
Demo order I'm thinking will be Speed-Fiery-Plated-Explosive --- Or is Speed-Fiery-Explosive-Plated better so the boss doesn't really move?
Move boss NW to spawn speed.
Then hunter ferry the rest over moving Blackhand out for impale 4 to meet fiery.
Then blackhand to middle/west to spawn plated.
Is it better to go 3-3-3-3 for imaples in each seige, or did people find 3-4-3-3 with less DPS on fiery so it can take a 4th and the mortar bait team going out earlier to be better?
Mortar bait team is probably going to be a rogue, mistweaver monk, then some melee, dk maybe? Not sure. We'll have dk x 2, ret, warrior. They just go out and stay out once plated starts shooting, correct?
We have a bunch of melee, and unfortunately only one rogue so we'll probably have at least 5 melee in. For smashes in phase 3 is it better to do both tanks in it with slag and just ask for externals on me, or 3 melee? Do the melee have to pop some sort of CD to survive it or has the damage been nerfed enough that they just have to be in it?
I figured the soakers would be rogue, dps warrior, tank 1 and 2. I'll have the slag debuff from the bombs more than likely, so I'll have to rotate externals yes? Or would it be better for us to throw in another melee, granted we don't have any that can really gap close after the warrior and rogue so it'll be a dps loss.