Originally Posted by
StrawberryZebra
As someone who's played Dota for years and recently decided to have a look at HotS, I've got to disagree with you here.
In HotS just having just one good player is enough to ensure that your team never really falls behind in levels. It doesn't matter how well or how poorly everyone else is playing, just one player who knows how to really make the most of the XP available is generally enough to give your entire team a fighting chance at winning. On a couple of the maps one player alone can comfortably get most of the XP from two lanes. Which is absolutely what Blizzard set out to achieve, it means that someone like myself can keep my entire team afloat no matter how bad they're playing, while also not being able to single-handedly win the game. Hats off to them, they really nailed it here.
Maybe this will change as I play more, I'm only at level 22 at the moment, but that remains to be seen.
You also don't need quite as much coordination as you're claiming, and most of what you need to know you can communicate through pings. Unlike Dota, theres no pressing need to continuously focus ganks on to just one or two key targets either, and players in duo/tri lanes can easilly leave to roam with little risk - But with reduced rewards too, you can still give yourself an advantage in Hero numbers before an objective, but you can't remove a player from the game entirely by continuously killing them.
There are also very few abilities, (if any?) in HotS that require your team mates active participation, Dota on the other hand is loaded with them.
Finally in Dota it usually only appears that one "pro" player is doing all the work because that has been the go-to stratergy for a very long time now. Typically getting a Carry hero fed to the point they're able to win the game, while preventing the other team from doing the same, is a team effort. The carry usually has two supports in his lane to make sure he gets all the farm he can. The supports will usually also be constantly stacking camps for the carry to farm too, along with providing him with wards and a huge safety net from ganks. It looks bad if you're checking just the scoreboard at the end to see a Hero like Phantom Assasin with 20+ kills and everyone else on 2 or 3, but it requires a huge investment from the rest of the team for PA to reach that point.