So i'm very curious how everyone is doing with the current form of Demonology. What opinion do you all hold about the current state, versus the old state?
I'm going to go ahead and mention my own opinion, some of you may differ from my own, but let's keep this civil.
What I preferred and why?
My personal preference seems to be the previous demonology with the demonic meta form. My reasoning is quite simple, I enjoyed that although we hard-casted, we had the mechanics to use on the move even if the timing was not appropriate for best damage (Stacking HoG appropriately), this could still lead to hard working but rewarding specialisation, that felt as if I was harnessing power from my demons, instead of playing what currently seems to be playing a mass summoner.
People argue that meta form is too similar to demon hunter's demon forms, I do admit they were designed similarly,however we were the warlocks controlling the power we taken from the demons, demon hunters are using the power which is trying to consume them. This is one reason I would have been happy for both meta form and demon form to co-exist.
How would I personally fix the current state of demonology whilst keeping the current "Class Fantasy"
So, i'm not going to argue "We need current demonology to go!", however i'd like to add what in my opinion would be a nice change to demonology from my own point of view.
Demonology has a lot of things to manage, and ensure we can maximise what is available to us whilst also thinking ahead of time, this causes a cluster of mechanics that can work very well for the spec, but also become its massive weakness. So I believe one way that could fix this is something similar to this:
- Change the current Soul Shard system for demonology, have our imps used instead, after all we should be able to command our minions and use them as utility as we see fit (We do that already with implosion, why not build on it?)
- Empower demon should sacrifice these imps in order to empower the demons summoned for x time AFTER having been casted (They gain the temporary buff as long as it is still active on myself, strength from the summoner style.)
- Call dreadstalkers should work in the same familiar fashion however not require shards, but are attracted due to the lingering power from the sacrificed imps
- Doom should tick every 5 seconds with a chance per tick to summon a imp (Spread doom for for imp armies! Especially with hand of doom)
I think any changes of the above as individual changes would be nice to have feedback to.
(Imps used for shards was thought of by a friend of mine - NautroN, for credits.)