Originally Posted by
Evatar
I have lot of small ones (I tried to refrain to include anything too big), most seem reasonable to me, numbers would have to be adjusted, but numbers need adjusting anyways.
Warlock in general:
Shadowfury: Instant (like it was)
Mortal Coil: Castable while casting other spells
Soul leech: Baseline demonic skin rename to Fel Armor
Burning Rush: Baseline usable out of combat, talented usable in combat
DG / Infernal: Doesnt cost a shard
Grim of Sac: Gives pet abilities once more
Grim of Service: Swapped with synergy for destro/afflic
Healthstones: At least as good as health pots
Eye of kilrogg: Can put Demonic circle down again if you have it
Dreadsteed: Can walk on water again
Fear: Glyph to make it usable in dungeons as CC again
Enslave: Make the enslaved demons not suck
Soul Harvest: Give it a static duration and 2 charges
Empowered Life Tap: REMOVED (Maintance buffs are the epitome of bad design, Blizz has used as a bad design example themselves)
Dark Pact: Scales with your MAX health regardless of whether you have a demon or not
Soulstone: Instant cast
Destruction:
Reverse Entrophy: Baseline
Soul Shards: Apply smoother RNG to them like Afflic has (each immo tick would generate X hidden soul bits)
Mastery: Make the possible dmg increase less volatile (10-20 rather than 0-30 for example, same average) or just replace with increased Critical Hit Dmg
Dimenion Ripper trait: Change from 5% chance of a full charge to each cast reducing CD by X secs
Dimensional Rift: Buff Chaos Portal dmg, remove other 2, make it affected by mastery
Backdraft: Give it 3 charges in the PTR
Shadowburn: Make Pre-PTR shadowburn baseline
Rain of Fire: Increase radius a little and compress dmg into only 3 sec rather than 6 sec
Cataclysm: Reduce CD
Channel Demonfire: Remove Immolate requirement (hits everything in range in combat), make it scale with numbers of targets. Castable while moving
Lord of Flames: No CD (asserts destro's place as the infernal spec, not even that much of a dmg increase, but decent)
Affliction:
Reap Stacks: Regen on a timer not random chance, at least 3 out of combat.
Soulflame, Wrath of Consumption, Reap stacking: Procs upon spending a Soulshard (we kill a soul when we shatter each shard, this solves the whole problem of most our mechanics depending on mob death)
Siphon Life: Baseline
Sow the Seeds: Baseline
Soul Effigy: Removed, adjust damage accordingly
Demonology:
Implosion: Baseline
Dreadstalkers: Instant and now cleave
Demonic Empowerment: Replace with an instant low dmg nuke that procs the same effect. (Lets call it demonic slash, recycle a name)
Felguard: Stun acts as interrupt if target is immune
Demonwrath: Damage increased significantly (its hits for nothing atm)
Hand of Gul'dan: Damage scaled with shards spent (hits too low)
If you notice that a lot of things says baseline it because the so called prunning was a curtain for lowering our utility into talents for no reason.