Hati deal 30% of main pet damage.
If they buff main pet then Hati should be buff too.
I think Hati is included in the definition of main pet, but not beast from spell/talent.
This is a flawed argument. So the majority of people are padding, except BM hunters? I've seen plenty of variations of this argument, and they are usually just as wrong and useless.
Oh, spec X is doing poorly because they are getting used to the recent patch/expansion changes - and every other spec just had instant mastery while X is full of facerollers? Oh, Spec Y is doing poorly because they don't have their tier yet - I guess no other spec can benefit from tier except for Y then, right?
If you're going to try and justify the current balance based on an assumption, at least think it through and make sure it's not an assumption that can just as easily be applied where you are conveniently trying to say it isn't.
Could we be stronger? yeah, but i'm happy overall with how BM is performing in NH right now, it's a good raid for us.
Then again i'm not in a top 50 guild playing with the best of the best players on the planet so i'm not seeing identical results to log rankings.
ITT: People so hell-bent on using the arcane shot spec because it theoretically performs slightly better than sidewinders, but lose all the utility (read: Spread, passive cleave) of the spec that has been the reason why hunters have been a stable part of rosters so far. They then react surprised when their middle-of-the-pack DPS with zero utility sees them passed up for better singletarget classes.
Play to your strengths. Even with the Arcane shot builds, hunters have one of the best target-switching burst in the game. With the sidewinders spec, it might just be the best, outside of melee. Make yourself invaluable to the raid by virtue of actually killing the bosses, rather than by bringing raw damage - it's not what the rest of us have been doing. I said this back in EN/TOV, I will say it here again:
Hunters are one of (if not the best) classes to control an encounter with specific DPS, and with extreme burst and AOE potential. They fall behind on long duration, single target damage, because we're designed for short and sporadic bursts of damage, with high damage shots that really impact, and trueshot just amplifies that. With great ability to time our trueshots in favor of the raid (through CD reduction set+trinket), you'll see this even more; on a fight like Gul'Dan, where he spawns his eyes that has to be obliterated quickly, it makes sense to set up a rotation for the hunters to spread trueshots for each wave, because (on heroic, anyway) it's one of the best cooldowns to deal with that mechanic; Trueshot into 3x buffed as fuck marked shots on all the eyes, and hasted aimed shots to finish off stragglers. We saw it done on Helya as well, hunters using a trueshot for each wave of the slimes to optimize damage rather than all just blowing it for single target.
TL;DR - Hunters have their spot, but when we're as good at dealing with mechanics as we are, it's never going to be at the top of the singletarget charts. Get used to it or reroll.
Hunters have issues right now, but raw damage isn't a big one after these nerfs and buffs go into effect. I'd be more concerned with issues such as Barrage being largely useless now that it could theoretically do zero damage through the cast (50% chance to hit all enemies it's pointed at), or Marking targets procs happening right as you fire a sidewinder / AS thus not triggering the marked shot you were expecting because of the delay.
Sidewinders is over 10% behind non-sw on single target. Any additional targets and sidewinders just falls behind so sharply. I don't know what you're talking about with this "theoretical" nonsense. The only fight where sidewinders actually allows you to hit significantly more targets than with multishot is spellblade.
haha, and you think you somehow contribute more whining about your class when you're probably in some rank 5000 shitter guild.
Last edited by Finbezz; 2017-01-22 at 05:34 PM.
This is a pretty significant buff imo. It means more time on aimed shot since we will pool focus with arcane for a shorter duration.
The only negative I can think about is with less arcane spamming, Ullrs will not be as effective. Not sure how to quantify that tho
The buff generates about 180ish extra focus on a 5 minute single target fight. It's not a huge buff but it's something. Vast majority of focus is from passive generation.