Originally Posted by
Jaylock
I think that would be the coolest thing in the world if Blizzard started creating templates for dungeons that had several "connector" pieces that could be randomly generated every time the instance was reset, including random bosses and trash like a diablo 3 style rift.
For sake of an example, Imagine going into the dungeon, Underbog and every time you go in the pathways are different and the way to get to the last boss changes each time. To me that would be a lot of fun when you don't always know what the environment is going to be like, or the pathways to get there will be like.
Also, random bosses within a "kit" of bosses. So lets say with the underbog example, the dungeon has a list of 10-15 bosses, but only 4 are presented in the dungeon at any given run, with the last boss being set as the same every time. It would bring much more variety to doing the same dungeons every day.
Lets say we get 10 new dungeons in the next expansion, and each of those dungeons essentially are "kits" that have multiple bosses per kit, and multiple but related environments per kit. So:
Dungeon 1: Could be a naga themed kit, could have 10-15 bosses, the environment could be a mix of ocean / shore / naga / murloc environments and can be called "connectors" which would essentially be corridors, pathways, etc, and the game would "build" the dungeon randomly on a set of conditions. a) must have at least 4 bosses, last boss is a set boss that never changes, must have at least 6 "connectors". You could potentially have hundreds of variations in that one dungeon and it could increase the longevity of the content and keep it feeling fresh and different all expansion long.
Would you like to see dungeons built like this in the future?