Originally Posted by
Profound
Granted I'm not the best druid tank out there, but I did manage a strategy to get through p1 relatively consistently:
Standard talents except Incarn instead of GG. SotA and Eko as leggos. Agi flask and bear tartare as buffs.
Pop incarn on pull and spam thrash on the edge of the goop. Moonfire each eye that pops up once, that will kill them. Staying on top of this is important so that you don't get overwhelmed by both infernals and the eyes. Pop rage of the sleeper on the first pack of nether horrors and every pack you can when it's up without grabbing the orb. You want to save as many as you can for phase two when it gets really hectic.
When you do need to grab the orb to deal with the nether horros, don't do it immediately. Get a thrash or two in and wait for them to begin their cast into channel sequence, then grab the orb. This ensures that they will die without channeling. I was having some issues where I would immediately grab the orb after they clumped up and one or two would still manage to channel. Maybe with luffas this won't be an issue.
Whenever you don't have to deal with nether horrors you should be spamming swipe and thrash on the edge of the goop. You want to stay at 3 stacks or below at all times. If you have no stacks of the debuff you can charge in and mangle and run back out real quick. Same with when you need to interrupt.
The key in this phase is to constantly dump damage into the boss when there's nothing else to deal with.
Also, incapacitating roar is very strong in this encounter. It can be used to interrupt the boss from a distance, and can also completely negate a pack of nether horrors once they start channeling. They won't recast the channel once interrupted.
Save your second use of incarn, pot, and drums for when p2 starts, which for me was about 3.5 min into the fight. Once in p2, position yourself so that you can easily access an orb when nether horrors need to be dealt with or when you take huge damage from nether stomp.