Originally Posted by
Panoramixe
I made a list with all the moonkin issues and just posting it on a few forums to get different points of view. In the end the point of this is to get it to the devs and hopefully get some concrete answers, which we have none of at the moment on the beta forums.
Pve issues:
The spells: Starfire and Wrath
The issue: Very low base damage compared to spells of other classes, already ruins single target dps a little.
The solution: Buff the base damage?
I am confused as to why you think boomkin should be on par with pure caster dps (warlock or mage for example). As you can spec tank or heal and they cannot) So this one I completely disagree with.
The talent: Improved Moonkin Aura
The issue: It has way too long of a cool down, combined with it not stacking with wrath of air totem makes it lack buster.
The solution: Lower the cool down to about 8 seconds, to make it acceptable.
Agree, stacking issues are a pain and in the least that needs to be fixed.
The talent: Earth and moon
The issue: It is just weak compared to improved scorch since the buff, imp scorch buffs 3 schools for 10% damage.
The solution: To buff earth and moon to an acceptable level it should go to 15% for 2 schools would make sense relatively speaking. Most druids, however, would be glad with it becoming a 10% buff.
The talent: Eclipse
The issue: Has a very long cool down, making more than one point in it useless. (Theory crafting has shown that one points will result in a ~1,6% damage increase and three points a ~2,3% increase, a bit bad for three points imo.)
The solution: Either buff the talent or lower the cool down to one minute.
The talent: Lunar Guidance
The issue: It has been nerfed, for the healing part I believe.
The solution: Make it have double effect in moonkin form. This would make it balanced for healing and not nerf it without any reason damage wise.
The talent: Brambles
The issues:
- Thorns doesn’t depend on the caster’s but on the target’s spellpower.
- Force of Nature could do with some more love
The solution: A change for thorns is quite needed and buffing the damage of the treant by 30/50% would be appreciated by many too.
I 100% agree with this, I truly think this spell should depend solely on the druids spellpower (after all they are the ones casting the dang thing right?)
The talent: Dreamstate
The issue: Due to some mana mechanics changes this talent became less useful than it should be.
The solution: Add some extra synergy with spirit to the talent to get our gear and talents in line, for example add a crit from spirit or extra mp5 from spirit to the talent.
Resto talents are tailored for feral druids at the lower tiers, moonkin; however, need to pick up two useless points. A fix would be to swap master shape shifter to tier 2, but keeping the prereq.
Pvp issues:
The talent: Starfall
The issue: It can be dispelled and spell stolen. It has a long cool down and its use is quite situational.
The solution: It needs dispell resistance; it would also be awesome to add a mana burn effect similar to the engineering arcane bomb. It’s a 3 minute cool down and fairly weak in its current state for pvp, add to that the fact moonkin have nothing to counter casters and you have a perfect solution.
The talent: Typhoon
The issue: There’s a delay on the knock back, which is also fairly low.
The solution: Make the knock back instant, like intended probably. It would also be great if the knock back would be buffed to 7-10 yards so we are actually out of melee range. An extra option would be to double the knock back on crits.
It would also be appreciated if a slow would be added to the targets hit by typhoon.
The talent: Force of Nature
The issues: Easily killed, little damage, no added effects, lack buster compared to other similar talents.
The solution: Give it either an added effect and/or reverse the brambles nerf from alpha, aka 75% more damage for trees. Added effects could be a random casting of roots from the treants, weak rejuvenations, tranquillity like spells or an explosion when killed causing a silence or something similar. In short a little bit extra to make it a worthwhile 41-pointer.
The talent: Owlkin Frenzy
The issue: Spell pushback is not useful for wrath, our main pvp spell and it can be removed by hunters
The solution: Either make starfire worth casting in pvp, like the current arena set bonus for example, or change the talent to also make you immune to silence/interrupt mechanics.
The talent: Brambles
The issues:
- A short daze on barkskin is close to useless
- The daze for treants is useful but suffers from the trees being a bit weak
- The added damage would be quite good if thorns depends on the caster’s and not the target’s spell power.
The solution: Either change thorns like before mentioned and/or add the daze to thorns again.
The talent: Subtlety
The issue: Doesn’t have dispell resistance for balance spells anymore.
The solution: Either add it to subtlety again or combine it with lunar guidance or a similar talent.
The spell: Thorns
The issue: It needs some love.
The solution:
- Brambles (see above)
- A damage reduction based on caster’s spellpower.
- A proc chance to give bonus spellpower or other sort of other beneficial effect.
- Just to mention again, make the damage dependant on the caster’s and not the target’s spellpower.
This is all I believe, if I missed anything reply anywhere and i'll add it.
Ps. IMKA is a bit in the blue still, on EJ forums someone tested it and the haste stacked with wrath of air totem. But would be great to be sure if that is for all group members or just the moonkin. Anyway if they do stack it is still a bit weak.