Originally Posted by
Mandible
Having grace back to its state before the buff "nerf" would make it fit with its position in the tree, also it would give it a reason to be stackable and only last 8 seconds compared to Blessing of Sanctuary. Tanks would still want to have BoSanc due to its secondary effect, and since you can basicly only keep Grace up on a single target at a time it wouldn't be a "must" to have a disc priest in the raid just because the grace effect is abit more powerfull. Also having it be 100% added to match the blessing in that area. All in all the issue I see there is grace being far enferiour as a 41 2 point talent to a 21 1 point talent which doesn't need to be stacked.
While not in the beta to try it out from what I have read the main "issue" with discipline healing besides being overall weak in healing is that you have too many cooldowns, and placing talents that lower these won't help since you miss out on too many other usefull tools. Its allready not possible to make a spec that takes needed holy talents for penance since to be efficient with shield "healing" you need ALL the talents that add to this, and not just some.
Removing int from enlightenment - while I somewhat can understand this is to limit the rapture effect I don't see why it was removed (almost faster than it was added). Discipline have been a tree most of the time based on staying power - keeping alot of mana, so removing this seems out of touch even if it meant there was two talents with added int. We wouldn't be the only class with two talents like that.
Divine Spirit - I know it won't be made trainable, or that Divine Spirit and Imp DS will be merged due to it being too helpfull then, but would be nice to have imp being one talent point instead of two to match up other similar buffs.