Originally Posted by
Ntrails
That I do not understand, but never mind.
What amount of hit is 1%? Multiply your DPS by 1.5, divide it by the amount of hit per percent. Let us pretend that it is 25 points of hit per % hit. Let us pretend you can kick out 2500 DPS. (mmm, lovely numbers).
1 spell power is 1.45 DPS.
1 hit is (1%/25) not to lose 3750 damage = 1.5 DPS increase.
I am fairly certain it is less hit than that per % so clearly capping hit is massively more important than any other stat quite quickly. Specifically on bosses. Having 2 gear sets may well prove viable.
One of the reasons I will be slow to upgrade gear will be loss of hit on greens/blues. No resisits is an amazing feeling.