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  1. #1

    I would like DnD's cost to be reduced

    I have had trouble useing DnD when needed and also continuing with my Dps role.
    The problem I have, is the certain encounters were timing DnD is vital while dpsing.

    During a Nex run, I had to AoE the mobs during the Riff boss because the Druid Tank couldnt AoE.
    but this forced me to not Dps because I was basically waiting on mob spawns that go after the healer.
    Even with Blood Tab
    Our AoE attack cost too much.

    Unlike other melee dps classes, I just cant AoE and dps at the same time. Also trying to time AMZ was also another hassle on my rune Cool downs.

    I understand Blizzard doesnt want us to take the AoE tanking spot from Paladins, but the Cost and Cooldown for DnD, and the cost for some of our other AoE attacks imp need to be greatly reduced.
    Paladins are Cool Now?
    What happen to Kalgan?

  2. #2

    Re: I would like DnD's cost to be reduced

    Well I neither have problems with using DnD while tanking or dpsing.
    Also the problem you have at that boss is a L2P issue I'm affraid. My strategy is, nuke rift asap = no adds and even as a tank I move to the rift to destroy it.

    also you point of druid tanks no aoe.. they can attack that 1/2 extra mobs very quick -_-

    I'd say sort out your strategy and learn to time more perfect with using Blood tap+DnD and Empowered Rune Weapon

  3. #3

    Re: I would like DnD's cost to be reduced

    Quote Originally Posted by Bluppel
    Well I neither have problems with using DnD while tanking or dpsing.
    Also the problem you have at that boss is a L2P issue I'm affraid.
    This.

    Plus Pestilence, Blood Boil, Unholy Blight... I have 0 issues with AoEing.
    Served steaming hot, right out of the waffle grill. With just the right amount of STFU poured on top.

  4. #4
    Deleted

    Re: I would like DnD's cost to be reduced

    So, apart from destroying virtually everything with a combination of ranged/melee/casting, being able to tank and heal yourself while at it AND having tons, tons and TONS of abilities, you also want to be one of, if not THE most powerful AoE dealer in the game?

    Sorry, no.

  5. #5

    Re: I would like DnD's cost to be reduced

    Quote Originally Posted by Somnio
    So, apart from destroying virtually everything with a combination of ranged/melee/casting, being able to tank and heal yourself while at it AND having tons, tons and TONS of abilities, you also want to be one of, if not THE most powerful AoE dealer in the game?

    Sorry, no.
    No thats not what I said. You said that.

    I just want a lowered cost on AoE abilities.

    I cant Spam Blood Boil from Pst if my Runes are on Cooldown from Single target dps abilities.
    Paladins are Cool Now?
    What happen to Kalgan?

  6. #6

    Re: I would like DnD's cost to be reduced

    It depends on your spec, as Blood you can end up with two Blood Runes and four Death Runes.

    As Frost you have Howling Blast

    As Unholy you can raise two diseases, then pestilence (glyph here is <3), then blood boil, then D&D, then UB and just things rot around you. Especially if you have Wandering Plague.

    Regardless of spec, if you're in a pickle you can Empower, which is a relatively short cooldown.

    You have a really narrow vision of how the class works, and you're seeing problems where there are none. As Unholy, AoE encounters are my forte.

    I'll reiterate what was said before, maybe you need to L2P a bit. Not meaning to be a dick.

    EDIT: Also I'm not sure you are aware - you don't need all targets to be diseased to Blood Boil. Only one.
    Served steaming hot, right out of the waffle grill. With just the right amount of STFU poured on top.

  7. #7

    Re: I would like DnD's cost to be reduced

    the thing is, in certain encounters where you need to do a specific job, your dps isn't always your highest priority. As a raid leader, I'd rather have my healers alive and the boss go down slightly slower than have one person doing their max dps and having the healer die, leading to a wipe. DnD is a very strong aoe and shouldn't be able to be up constantly when you're using runes for other single target mobs. One of each rune is perfect for this ability because of its total dmg and multi target ability.

    Or just go unholy.
    Chances are you're going to be given the gear that'll get the job done rather than the gear that has to be constructed entirely out of the nipples of a 7,000 year-old dragon.


  8. #8

    Re: I would like DnD's cost to be reduced

    Quote Originally Posted by Tayen
    the thing is, in certain encounters where you need to do a specific job, your dps isn't always your highest priority. As a raid leader, I'd rather have my healers alive and the boss go down slightly slower than have one person doing their max dps and having the healer die, leading to a wipe. DnD is a very strong aoe and shouldn't be able to be up constantly when you're using runes for other single target mobs. One of each rune is perfect for this ability because of its total dmg and multi target ability.

    Or just go unholy.
    Problem is,
    I am shut down as a Dps (the role I was brought to the group for) when I try to use my AoE and Defensive Utility spells. With Boss fights that require the dps to bring down things fast,
    how can I do that if iam shut down?
    Paladins are Cool Now?
    What happen to Kalgan?

  9. #9

    Re: I would like DnD's cost to be reduced

    Quote Originally Posted by Knighthonor
    Problem is,
    Problem is, you're doing it wrong. In AoE situations your DPS should skyrocket. Even as Blood if you do it right, which is the weakest AoE spec...

    (FYI, they're giving more AoE to Blood anyway apparently - read main page)
    Served steaming hot, right out of the waffle grill. With just the right amount of STFU poured on top.

  10. #10
    High Overlord
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    Re: I would like DnD's cost to be reduced

    Can't you continue to dps and burn other runes? or if you are down runes Empower Rune Weapon? Rune Strike? Auto attack?
    Quote Originally Posted by Jubjub View Post
    This is like saying "I was running along the motorway eating a banana and was hit by a car. Just wondering if anyone else had problems with being hit by a car while eating bananas?"
    Quote Originally Posted by Howling Wind View Post
    i like the trix yogurt vomit bat. He is EPIC

  11. #11

    Re: I would like DnD's cost to be reduced

    Quote Originally Posted by Knighthonor
    Problem is,
    I am shut down as a Dps (the role I was brought to the group for) when I try to use my AoE and Defensive Utility spells. With Boss fights that require the dps to bring down things fast,
    how can I do that if iam shut down?
    Death and decay is a tanking spell.
    Quote Originally Posted by Kish8586
    I tihnk wehn naruto uses teh spirit bomb on vegeta den he will b defeated and tehn he can fite teh homonclus taht ed made cuz he cant cuz its his mawm!!! ^______________________^

  12. #12

    Re: I would like DnD's cost to be reduced

    Quote Originally Posted by Utal
    Death and decay is a tanking spell.
    I had to Grab threat on spawns so they wouldnt go after healers while dpsing.

    What else could I do? Pst has a short range, and I cant just spam it till adds spawn.

    Also my Defensive tools also cost runes which again locks me out even more while trying to save my group.
    Paladins are Cool Now?
    What happen to Kalgan?

  13. #13

    Re: I would like DnD's cost to be reduced

    Quote Originally Posted by Knighthonor
    Pst has a short range
    If you haven't glyphed it, you should glyph it.

    Also DnD is more than just a tanking tool... but only as long as you have Subversion.
    Served steaming hot, right out of the waffle grill. With just the right amount of STFU poured on top.

  14. #14

    Re: I would like DnD's cost to be reduced

    Sorry to say this dont think they will lower the cost or anything should a DK be the new mage/lock to aoe naah dont think so

  15. #15

    Re: I would like DnD's cost to be reduced

    D&D cost is fine. Having to tank means less DPS, that's all there is to it.

    Tell your feral to L2P if he can't grab a small number of adds, he obviously sucks at tanking.

  16. #16

    Re: I would like DnD's cost to be reduced

    Quote Originally Posted by Knighthonor
    Problem is,
    I am shut down as a Dps (the role I was brought to the group for) when I try to use my AoE and Defensive Utility spells. With Boss fights that require the dps to bring down things fast,
    how can I do that if iam shut down?
    Your thinking about your role wrong. Mindless dps is a bad thing. Using your abilities for accomplishment of mission is vital, where you stack on the stupidly glorified DPS Meters shouldnt matter.

  17. #17
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    Re: I would like DnD's cost to be reduced

    I think we're doing fine with respect to how our runes work. DnD is awesome with 3 or more mobs, throw pest down and you are doing some good damage even with all your runes down currently. AND if you need to use an ability RIGHT AFTER all that, like you were complaining about, they give you a cool oh SH*T button. http://www.wowwiki.com/Empower_Rune_Weapon So for that one situation you can round em all up with all your AOE and get all your runes back and go to town.


  18. #18

    Re: I would like DnD's cost to be reduced

    As others have said, if you not doing your job picking up adds means healers die and you wipe, but you do full DPS...meanwhile, you saving those runes and saving the healers and the raid downing the boss then where you are on the meters does not mean others are carrying you. Carrying someone is when the elemental shaman "goes all out" and does 600 dps on Teron Gorefiend...

    It seems to me like the cost is not such a hassle that it gets in the way of effectively tanking, so if you raid asks you to act as a tank in place of your full DPS roll, you not doing full DPS isn't you being carried. You can certainly optimize your rotation to make sure DnD is available when needed, but just like it wouldn't be reasonable to judge a rogue on a fight where he HAS to have kick available for that randomly cast ability, it would not be fair to judge you if you HAVE to be ready to grab adds and save the raid, if that is how your raid leader has decided you are going to do the fight.

  19. #19
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    Re: I would like DnD's cost to be reduced

    Quote Originally Posted by Knighthonor
    Problem is,
    I am shut down as a Dps (the role I was brought to the group for) when I try to use my AoE and Defensive Utility spells. With Boss fights that require the dps to bring down things fast,
    how can I do that if iam shut down?
    So you want to do competetive/high AoE DPS and high single target dps while using your defensive abilities? I think you might be asking for just a little too much there. And as waffles said many times in this thread. Sounds like you have a player issue with adapting rotations, not a game function problem.

  20. #20

    Re: I would like DnD's cost to be reduced

    Quote Originally Posted by Knighthonor
    I had to Grab threat on spawns so they wouldnt go after healers while dpsing.

    What else could I do? Pst has a short range, and I cant just spam it till adds spawn.

    Also my Defensive tools also cost runes which again locks me out even more while trying to save my group.
    so you was tanking then, case closed.
    Quote Originally Posted by Kish8586
    I tihnk wehn naruto uses teh spirit bomb on vegeta den he will b defeated and tehn he can fite teh homonclus taht ed made cuz he cant cuz its his mawm!!! ^______________________^

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