Originally Posted by
hosehead
I think what you're saying (while valid) is lost here, maybe he never played in the day of mace spec = proccing and refreshing stuns.
QFT, put some gear on.
People still complain that rogues can "stunlock", and I laugh. "Those were the days".
People complained about paladin stuns because during a single stun duration, they yielded about 11-12k worth of damage. That's about as much health as a BT rogue had. No skill- just walk up, and spam that /castsequence macro.
Nobody complains about it anymore because rogues are packing about 15,000-17,000HP at 80 with leveling gear. Now when rogues get a single stunn they don't die. If rogues wore plate and could bubble-heal themselves, I could see your argument.
So what, rogues have stuns? You have the chances for stun duration reduction, stun damage reduction and of course, there's diminishing returns on all of our stuns. All three of them. Not to mention paladins get an aura that does damage every time they're attacked (a sure rogue-killer for those with .4 weapon speed)
"Working as intended"