Originally Posted by
Ofmanv
The main problem with Isle of Conquest is there's too much emphasis on the hangar.
The horde always get annihalated at the hanger at the start of game. The alliance run up the hill from farther away and have a straight away before they get to the hangar node, while the horde have to come from directly up a hill, so they can't see what they're running into.
Plus the horde get bottle necked by the canyon they're running up, making it easy for the alliance to pick them off.
The alliance can protect the hangar easier because their airship guns can strike down people attacking the hanger, while the horde airship guns face away from the hanger, unable to shoot at enemies at the hangar.
I think the best solution would be to make the workshop and the docks more attractive. Tone down the blasting from the tower cannons so the ground vehicles can actually do some damage. They basically get blown up by the tower cannons by the time they reach the gate.
I'd also like to see more victories from resources. The refinery and the oil barracks (if I remember the names of the nodes correctly) probably regenerate resources too quickly.