Originally Posted by
Emkya
Been reading a lot about the changes the new expansion will bring us and I have to say, some of them are great, but then again, some of them seem a bit too radical and are changing the game a lot.
Let's start off from archaeology, it does sound interesting, endgamers will probably all want to max it asap cause you save time by being able to travel from place x to y faster and gain recipes/e-peenflexstuff with it.
I don't really like idea of being able to reforge items. For example as a healer you get and item with x amount of stamina and y amount of int and you don't have any spirit at all in it so you're able to convert ? amount of x into spirit. The only good thing I see in this change is that you'll be able to get the stats you want easier, but hey, is Blizzard just getting lazy with designing items with different statcombinations?
When it comes to being able to level up trade skills easier by making rare items, I totally agree with it. Making a rare item usually costs you more and it's been a pain in the ass that you gain only 1 point of it/creation if even that. Good that they'll make the "boring" professions more fun.
Itemization. What the hell are you doing? If there never was mp5, spellpower and stuff like that before but the upcoming stuff instead I would have absolutely nothing against it, but why now after all these years? I'm not worried about having to learn how to calcuate all the gear available, but just the fact that the changes about these seem a bit radical (but I guess that's something you're able to do now cause hunters won't need mana no more). I've never played a melee in my life but I guess the changes about the upcoming melee stats sound just as weird as they do for casters.
New legendary item? Yay. ROGUE WEAPON? Goblin rogue, anyone?
New classes. Wow, goblins can shoot 'emselves up the air and worgens can sprint, cool stuff.
I'm waiting to hear about the class changes, please don't kill hopladins.