My guild just had to compete in a 25 on 10 arena match inorder to progress in the argent tournament.we had to deal with the diminishing returns on cc from pvp,and targets that couldnt be tanked due to there ai.now before anyone gets uppity and says you had them outnumbered 2.5 to 1 ,they had 3million health each and had some funky rules when it came to interupts(and the warlocks fel puppy has an instant cast aoe silence with a 10 yard radius).when ever you counterspelled or silenced a spell cast the caster was not locked out of that magic school,so at one point we had 5 melee with interupts beating on a resto shammy who tried casting healing wave every second reguardless of how many times you interupted it. This no lockout effect was in play from the first counterspell of the match,I threw a cs on the afore mentioned shammy and it immediatly started casting the exact same spell as soon as the initial cast bar disppeared.
I have heard all the pvp people talk about how your skill set is superior because you have to adapt on the fly.it took us 3 trys to defeat the faction champions(in a guild where only 6 of our 25 have any arena exp).I feel its only fair that they make an arena where the match starts after both 5 man teams have to cooperate to kill a target with 3 million health.whats good for the goose is good for the gander as they say.
If the raid boss idea scares you too much i have a compromise,they should make an arena based on the hallway after patchwerk that leads to the big poison spewing boss who has a gas mask for a face and wears a fanny pack.its commonly called frogger.there are 3 rows of slimes that cross perpincicularly to the run of the hallway and if you touch one it explodes for 25k damage.I think that hallway with those slimes and no line of sight what so ever should be the next place you have to do your little arena activitys.give the melee something to worry about as they try their cloth seeking missile routine.
perhaps blizzard can randomly drop scaled down versions of raid bosses into arena matches.sometimes its a normal match but one out of 5 times just as the doors open you get mini onyxia or little illidan to play with before you can reach the other team.Its only fair since they are mucking up my pve with this pvp triviality that you pvp purists get to actually see how this game is supposed to be played.
If I sound overly bitter it may have something to do with my main being a mage,the pure class that puts up sub hybred numbers on all pve boss fights that dont have gimicks pushing up damage and cast speed.because of arena mages have been gimped.you guys complain that the squishiest class has the largest damage out put,and blizzard listens to you.so we went from being the kings of single target damage to the class that is first on threat after the tank but is 9th on the dps chart below the hybreds.Apparantly its perfectly exceptable for rogues to stun lock,and for ret pallys and dks of every flavor to 2-3 shot people ,but when a mage does the same thing you guys cry about it and blizzard nerfs us again.they fixed mage dps for 16 hours a few weeks ago,living bomb ticks were contributing to hotstreak thus upping our dps via instant cast pyroblasts.They hot fixed it in 16 hours so living bomb ticks no longer contribute to hot streak ,apparantly because some 5 mage teams were spamming away with living bomb,and some battle grounds were filled with mages spamming lb on every target in sight.ret,rouges,and dks get to be op in pvp,and lead the meters in pve and thats fine,but mages have to be subpar in pve so the pvp set dont get their pantys in a bunch and start crying.Its rather depressing actually.