1. #1

    Rogue/RDruid comp spec

    My brother and I just hit 80 and we plan to do 2v2 arena together. I've heard that being grouped with a resto druid gives a rogue several options for specs. I've read about a pvp 'HfB' spec but I haven't seen a link for it. The HfB specs I keep finding seem to be PvE oriented, or so they appear to me. I'm currently aware of the 44/2/25 build and the 41/5/25 but wanted to try using HfB in arena. If the build just generally is horrible let me know, however I really like the idea of stacking up damage though poisons and bleeds but if it's not viable though then I'll stick to the the tried and true specs. Ty.

  2. #2

    Re: Rogue/RDruid comp spec

    As a rogue, the build that works for me for PVP is 41 / 5 / 25. Good survival, good damage!.

    Here is the build

    http://www.wowarmory.com/talent-calc...20000000000000


    Basically, as a resto / rogue, you should aim for Killing the healer while your Druid CC the DPS. this is done by using root / cyclone. If the dps go for your healer, he should Hot up, Cast cyclone / root and RUN from him and when he gets tired of trying to kill your druid, he will eventually switch back to you (rogue), soy your druid should do kinda the same... Hots on you, Cyclone / Root the DPS.

    (if your druid is having a hard time with a melee DPS that is able to scape from Roots (like paladins) or if its just too hard to run from him (rogues usually), try switching to bear form and wait for the DPS to burn the stuns and THEN cc him. Do not let the DPS stun you in human form, no matter what).

    I hope this wors

  3. #3

    Re: Rogue/RDruid comp spec

    With a resto a HfB build (54/5/12) is far superiour to the normal mutilate spec, because against good opponents you cannot count on a quick kill. With a ToL/HfB combination it is possible to outlast as good as any setup out there.

    And god, there isn't a reason to go bear. Sit in ToL, that should be more than enough and with imp barkskin it isn't that bad if you're caught in casterform.

    Tactics: Cyclone player not on dr (also pets are quite nice) and dps the other one hard. Keep snd running, keep hfb up. I specced improved kidney shot which is truly vicious.
    http://www.wowhead.com/?talent#fhxcoeMsiroIuVo0xZxbdb
    is the build I used, although with the new master poisoner you could take the points out if imp. eviscerate and put them somewhere else.
    glyphs are mutilate, hfb and vigor (130 energy kidney shot for me was about 60-70% of a platewearers life)

    ran this comp to about 2280
    oh and calling 41/5/25 damage good is really a bad joke
    Player: Vanish___________Server: No!
    Player: Preparation_______Server: Okay...
    Player: Vanish___________Server: I SAID NO DAMMIT!

  4. #4

    Re: Rogue/RDruid comp spec

    Hey K4ge. Great post! good to have some info to learn .

    I have some questions, since im starting in arenas as a Rogue so im kinda newbie :P

    So, hunger for blood in arena? that means that you use Envenom instead of Eviscerate (to keep SnD running)? What poisons do you use in main hand and OH?, I saw that build before, but did not take it because in the one I saw, they only use 3/5 in dual wield especialization and didnt want that drop in the DPS.

    In the other had, I like more preparation for a revanish / chepshot in case that I need the long stunlock.

    Can you tell me a good rotation to deal a good damage with 54/5/12 ? or whats the main start with that build?

    Thanks!

  5. #5

    Re: Rogue/RDruid comp spec

    Generally a mutilate/prep build is better, however rogue/restodruid is one of the only setups in which a rogue relies on pressure instead of burst.
    I guess with the new master poisoner you can drop evi from your rotation, except maybe for rogues right after a cloak.
    open with cheap shot => rupture or garrote to get HfB up and running. you aren't as reliant as normal rogue builds on the strong opening stunlocks so it should be ok.
    get snd running and try to keep it up, but it isn't that bad if it drops off.
    poisons would be wound/deadly I guess... could also get two offhands for wound and deadly offhand.

    and droppint dual wield spec as hfb is stupid in my opinion as hfb relies on dps a LOT more than muti/prep so it's a huge loss in damage.
    Player: Vanish___________Server: No!
    Player: Preparation_______Server: Okay...
    Player: Vanish___________Server: I SAID NO DAMMIT!

  6. #6

    Re: Rogue/RDruid comp spec

    Quote Originally Posted by K4ge
    pressure instead of burst.
    Not really sure if that's true, nothing like being the druid in this setup against priest / rogue or something, cyclon'ing the priest and not having your rogue do much damage.

    I've been in the ^above^ situation too many times lol. :P

    Pressure is good yes when you want to run other teams out of mana, this usually isn't the best case scenario for druid / rogue because you have 2 leather wearing players against a possible dual plate or plate dps / healer combo.

    One thing I must say is it all depends on how the druid plays, pressure in general is good if you want to play it more like druid / warrior, where you basically stay in tree, hot, and drink most of the time; only using cyclones when you get into a situation where you need to get dps off yourself, or off of your rogue; rather then constantly cyclon'ing and playing very aggressively.



    For starting out as this combo if you have never ran it before, I could see HFB being good with a defensive druid playstyle and just trying to outlast / out mana teams. some are gonna be hard(pally warrior, dk / healer, etc.) and others will seem easier(cant think of any right now :-\)

    But as you further progress in rating, you will eventually find that standard prep along with the druid playing more aggressive will get you better and faster games rather then just trying to play like druid warrior with a rogue instead. :P________________________________________________________________________________________ _______


    Most of your games in the high end brackets are gonna come down to the moment when you have to cyclone the low hp target and your rogue re-stealth's, or just waits out the DR on the other player(has dots on, cloak down, etc.) and comes back with as much BURST as possible to try and down him in the duration of cyclones on the first target.

    TLDR:Just remember it all depends on how the druid plays. If you wanna play defensive style and run people outta mana, HFB might be pretty chill, otherwise the traditional druid / rogue play style I would have to say is better with standard prep and very aggressive druid play.
    Game Mechanics Enthusiast. :P

  7. #7

    Re: Rogue/RDruid comp spec

    actually out-manaing is very easy as hfb. burst is so much harder with a druid healer and against high hp opponents mit won't work. especially against teams made of platedps + healer muti/prep is NOT a good option at all.
    Player: Vanish___________Server: No!
    Player: Preparation_______Server: Okay...
    Player: Vanish___________Server: I SAID NO DAMMIT!

  8. #8

    Re: Rogue/RDruid comp spec

    Quote Originally Posted by Chilla
    Just remember it all depends on how the druid plays. If you wanna play defensive style and run people outta mana, HFB might be pretty chill, otherwise the traditional druid / rogue play style I would have to say is better with standard prep and very aggressive druid play.
    :P
    Game Mechanics Enthusiast. :P

  9. #9

    Re: Rogue/RDruid comp spec

    http://www.wowarmory.com/character-t...eckful&group=1

    some up to date specs.

    but that suits one of the best rogues playstyle, might be better to switch something for ur own playstyle.

  10. #10

    Re: Rogue/RDruid comp spec

    even with a very offensively specced druid playing aggressively you'll be hard pressed to win through burst, in my opinion.
    Player: Vanish___________Server: No!
    Player: Preparation_______Server: Okay...
    Player: Vanish___________Server: I SAID NO DAMMIT!

  11. #11

    Re: Rogue/RDruid comp spec

    I've read though the posts and checked out those specs and just want to thank all of you guys for the advice on topics and sharing some of your opinions and ideas behind some of the specs strength and some of the weaknesses. I'm going to try out a few specs that K4ge has listed for me (thanks man) but I have a question, why put 3 points into evis instead of putting two points into rupture? I thought with the Master Poisoner talent I'd be using envenom over evis and I thought rupture was a corner stone of the build. To me it seemed almost like a rdruid/afflock in the sense that you do not try to win through pure burst but rather do lots of damage over time, wearing on both members, forcing the other healer to keep casting to keep their team mate up instead of having small windows to help burst or DoT. Could you possibly explain this to me or am I misunderstanding the idea of the spec?

  12. #12

    Re: Rogue/RDruid comp spec

    To be honest, I haven't played HfB since 3.2.2 so I'm not sure, how much you're gonna use evisc. Try around a bit, if you find yourself using it often keep it, if not go for something else.
    Player: Vanish___________Server: No!
    Player: Preparation_______Server: Okay...
    Player: Vanish___________Server: I SAID NO DAMMIT!

  13. #13

    Re: Rogue/RDruid comp spec

    Quote Originally Posted by Jariel
    To me it seemed almost like a rdruid/afflock in the sense that you do not try to win through pure burst but rather do lots of damage over time, wearing on both members, forcing the other healer to keep casting to keep their team mate up instead of having small windows to help burst or DoT.
    I would say that's a bad way of looking at it.

    In my experience playing the comp there have been games where I as the druid didn't have to cast a single heal.
    Of course it depends on what you run into, but looking at it as a drain style comp isn't the best way imo.


    When you run into a team like pally / warrior, the pally is going to tank your rogue and get mana back from it. If you try and cc the warrior the whole game then the pally is going to dispell roots eventually, and then your rogue is going to take big damage from the warrior.

    If you get on the warrior at the start, with a sap on the pally and cyclones right when sap falls off, its going to force a trinket most likely(depends on how much damage you did to the warrior, which is why i feel a more burst type damage is better for the comp) and from here you can blind the pally and just power dps the warrior until bubble.
    Once the pally bubs, cc warrior and get ur rogue a restealth. Then do the same thing again, except now the pally has no trinket or bub. lol


    That's just one example I can think of. There's no way you are going to drain pally warrior as druid rogue(unless the warrior is really that bad)



    This comp is basically like any other double dps comp with a rogue in it(mage rogue, lock rogue, etc.) except you have heals instead of dps for the times when you mess up on cc's, or when the team your against calls for it.

    The only team you are really going to "drain" is priest rogue as this comp, since they cant dispell poison and you can. So having both rogues on each other while the priest chases the druid for fears and then has to stop and heal then gets cycloned, is gonna be the main way you win those.



    Either way though, have fun with it :P
    Game Mechanics Enthusiast. :P

  14. #14

    Re: Rogue/RDruid comp spec

    Even in the case you described, when burning the warrior: HfB WILL deal considerably MORE damage than a 41/5/25 spec will. and seeing as that isn't a guarenteed kill the ridiculous constant pressure of HfB will be more beneficial to the comp than the extremely cd dependent mutilate/prep.
    As druid/rogue you can (and should) try for bursts, but you cannot rely on them too much.

    As I remember it, we were able to outmana EVERY team that wasn't a prot-pala, had we fucked up our burst. (2.2-2.3k on Blutdurst EU)
    Player: Vanish___________Server: No!
    Player: Preparation_______Server: Okay...
    Player: Vanish___________Server: I SAID NO DAMMIT!

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •