Death Knight, 3 Ranks
Nerves of Cold Steel Rank 1
Requires One-Handed Melee Weapon
Increases your chance to hit with one-handed melee weapons by 1% and increases the damage done by your offhand weapon by 5%.
Paladin, 3 Ranks
One-Handed Weapon Specialization Rank 1
Requires One-Handed Melee Weapon
Increases all damage you deal when a one-handed melee weapon is equipped by 4%.
Warrior, 5 Ranks
One-Handed Weapon Specialization Rank 1
Requires One-Handed Melee Weapon
Increases physical damage you deal when a one-handed melee weapon is equipped by 2%.
Ok, I see these 3 talents to be quite similar albeit different in what they do. Dual Wield Death Knights need quite a bit of hit and in at least the case of the Tanking DW Dk thats somewhat of a dream then a reality. I dont know about you but i dont have the points to get Virulence (+3% spell hit) im squeakin by with 8% hit. That means on a raid boss at least by myself im 9% off spell hit cap (6% with a friendly boomkin / s priest).
Now, my beef with Nerves of Cold Steel... why is it only Melee hit? why not both? Icy Touch, Howling Blast, and even DnD are considered Spells and therefore are governed by Spell hit...
I'm not argueing that we should not have to deal with hit as a tank... thats how the game works right now a balance between hit, exp, and stam. but it should be something less then 6-9%!! its embarrasing to have an Icy Touch miss once or twice on a boss (at pull)
All i ask is that the talent change from 3% melee hit to 3% hit while 1h weapon is equipped similar to how the other 2 talents are worded.