Originally Posted by
Ormula
Situation 1, flat land no LoS:
You have a rogue/priest vs MM hunter/mut rogue. Rogues find each other, sap each other, both reenter stealth. Hunter finds rogue1 with a flare, the rogue2 opens on rogue1 and the hunter starts to pelt him as well. Evasion pops, and the hunter disengages towards the priest, scatter-->freezing trap, he trinkets, who cares, let's get back on the rogue, silence the priest, kill the rogue, GG.
A few things happened here. There isn't much the rogue can do against the hunter, because the rogue has -70% run speed and everyone knows hunters shoot right through vanish. The priest was spam healing, but the second the rogue's cooldowns were down and the priest was controlled just a tiny bit, the rogue was dead. And this is what will happen if there is no LoS.
If there was LoS, the priest could easily avoid silencing shots, scatter shots, freezing arrows. The rogue could also find some refuge from the hunter in the same way. If you take away LoS, you're pretty much saying "If you're melee, GTFO arena." Pretty much every team would be one rogue, crippling on one dagger mind-numbing on the other, start in stealth, run in, FoK, vanish away, and the rest of the team (obviously ranged), pushes their buttons as fast as possible because there's no use doing anything else. I'm sorry, I'm not playing Runescape. I like at least a tiny bit of strategy in games that I play.