Obviously, Death Knights were probably the most overpowered class in any content of this games career and needed to be brought down. It was obvious Blizzard wanted to try some cool new things with Death Knights, but didn't quite think of the consequences of some of these cool ideas (lets face it, shadow of death was really really cool, and so was the death and decay glyph for tanking purposes). But now they're so far behind in about everything pvp relatated issues that...well I'm not entirely sure where to focus on or what issues i should bring up. I took a long break from my Death Knight in both PvE and PvP. I played my warrior instead (Whom is better than my DK because they're much better designed. I guess that's what happens when you introduce a new class to one that's been working already for 5 years. It's kinda appalling how much better warriors are than Death Knights in just about everything.
I returned to my Death Knight 2 days ago. Just because i put a ton of time and effort into him, and i enjoy him. But when it comes to doing pvp (which i love doing) i'm just so fustrated at Blizzard because they aren't doing anything in the near forseeable future (aka, THIS EXPANSION) to fix it. And it's really got me on edge. So i thought maybe I could talk about it.
I'm going to go over what I personally find distasteful about Death Knight pvp. These are going to be very short Roman Numerals of things i can't stand.
I). Defenses using Runes. Why runes? These are much too important for attempting to burst down people. The choice between using a cooldown intelligently and spamming cooldowns should be based on either the cooldown length or the situation in which it is used. It shouldn't be a resource battle. I feel like I'm struggling with my resources all the time. I don't want to struggle with my resource in a pvp environment in the first 4 seconds of a fight.
II). Lack of burst. I don't have the "uumpff" to finish someone off that I've been engaged with when they drop to around 30-25% health. But I can sure as hell kill someone if I have all my runes available to me if they're that low. DK's are pretty good at the whole killing-blow-stealing meta-game.
III). Lack of viable pvp specs. Just 1 spec. And I don't even like it all that much. I hate pets. That's why i was 2 handed frost.
IV). No Synergy! DK's have terrible Synergy with classes! We can peel really well but this isn't enough justification to bring a DK! Please edit DK's so that we are viable with certain classes depending on specs! The ones we are viable with will often do better in other comps!
I actually don't have much of a problem with dispells, because there's a clear vision on how to fix that given by Blizzard. So I'm cool with that. Necrotic Strike seems iffy. Will it replace scourge strike/Obliterate or Frost Strike/Death Coil? Will it provide synergy with Mortal Wounds users? Don't know jack about it yet really. Will the new Rune System go over better in pvp than the current one? I don't know yet. Will our strikes hit harder?
All i know is i'm frustrated at being ignored when my favorite class needs some help in pvp. And I felt like I should post about it.