1. #1

    Suggestion: Totem Forgin

    Hi fellow players
    Through the years the totem mechanics have changed a lot. GCD lowered, buffs readjusted ,ranges too, some totems were added and some useless got removed. I doubt there is 1 single person that reads this and can't name a couple of totems or issues that would like to see changed. So a make a move and suggest the following

    "Totem Forging
    An out of combat spell(maybe at a special anvil or something or a meditation place) that allows the shaman to merge 2 totems of one kind in one."

    This would solve a lot of problems,mainly a pvp where we could definitely use a "boost". With a quick thinking on it i cant figure any game changing abuse or op'ness. lets contribute on this idea,get some feedback and nurse this new born idea (if it's someone elses or is posted before my sincere apologies)
    Playing enhancement shaman is a way of life.Stay heavy \m/

  2. #2
    This would probably be far too over powered.

    If we could forge Stoneclaw Totem and Tremor Totem into one, we'd be basically immune to fear.

    Also, Stoneclaw+Grounding, Stoneclaw+Mana Tide, etc etc.

    Totems are balanced around being weak and they should continue to be such. One great thing about totems is that they're highly dependent on positioning. If you learn how to position your tremor totems well, you can force the team to waste time running towards it or even force the GCD to remove it with an ability. Either way you've got the advantage in most cases because a) most totems are cheap and b) the totem GCD is 1 second.

    What would be better is to allow us to "toss" a totem at range, which would allow us to hide tremor, mana tide, and other totems.

  3. #3
    Deleted
    Being able to throw the totems somewhere within a range would make it much less random where we drop them or not, even for pve if they had reduced range.
    Blizzard can do it in one second if they wich to, just apply the targeted aoe system on totems or the dropping beer on the floor thing

  4. #4
    tremor is cool, but it could really use being able to survive a priest mele hit tbh

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