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  1. #1

    What does the standard UI miss?

    Hey!
    I have been using tukui for a long time now and i like it alot, last week i played on a computer without any addons and could really feel that my performance went down.
    That made me think of what tukui has that the standard UI lack.

    What do you guys think?
    What do you feel that standard UI miss?

  2. #2
    SpellAlerter


    A working one, because the one from curse bugs out so often. Other then that, everything works fine.

  3. #3
    Deleted
    I don't know tukui, but the Blizzard Interface is lacking primarily one major thing: Movable Elements.
    Everything else is nice and fine, but having every frame stick to one spot is awful.

  4. #4
    Movable elements.

  5. #5
    Quote Originally Posted by sbarro777 View Post
    Movable elements.
    I agree with that aswell. Playing as an affliction lock for example is not that fun when you don't have a good dot-timer or being able to move the debuffs you put on a target.

  6. #6
    Something such as WIM (WoW Instant Messenger) really makes whispering much easier.
    Addon Control Panel to manage addons without having to logout

    and last but not least the Questguru Tracker, seriously that is the best quest-tracker I have found, I tried doing it without but the original is just lame..

  7. #7
    Mechagnome Perfectdark's Avatar
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    Quote Originally Posted by Emanuel095 View Post
    I agree with that aswell. Playing as an affliction lock for example is not that fun when you don't have a good dot-timer or being able to move the debuffs you put on a target.
    Akrios uses a DoT timer of some sort in his videos. e.g. this: http://www.warcraftmovies.com/movieview.php?id=46535

  8. #8
    High Overlord
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    Prat addon implemented (the copy+paste addon) without all the fancy class colors etc
    Personally I have it installed, but don't use it.. though in some situations it can be very useful, but I simply had it toggled off for the moment where I wanted to copy and paste something.

    Have a Nice Day ™...

  9. #9
    Deleted
    Quote Originally Posted by sbarro777 View Post
    Movable elements.
    ^ Would defintiely be appreciated.

    Would also be cool to have a built in "damage meter" somewhat like the score screen in BGs. This one would only show Damage done, DPS, Healing done and HPS and would only available after a bosskill/whipe. And automatically reset when you engage next time unless you decide to "save" your last attempt or something along that line.

  10. #10
    Blademaster Dekki's Avatar
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    The only UI addon I use is bartender, so really all I care about is rearranging stuffs.
    And I've only been using it for a few months - been able to survive years with default.
    Last edited by Dekki; 2010-12-04 at 02:07 AM. Reason: Derp.
    History Teacher - Boarding School Residence Advisor - Polyglot of Profanity

  11. #11
    It misses Gladius, thats it :P rest is just made to make you not look for things (IE spellalerter/dbm)

  12. #12
    What's missing depends on your class and play style. Havig the unit crams stuck way in the top left is annoying when you have to look at runes, runic power, or focus.

    Also, keeping track of dots is annoying. Everything else seems fine to me.

  13. #13
    addon control panel and something along the lines like Moveanything

    for thse who still don't use addon control panel, gogo download it.

  14. #14
    Deleted
    omniCC

    And the original UI simply doesn't have enough action bars, I would like Blizzard to implant a way for you to bind your keybinds directly to the spell book.

  15. #15
    Quote Originally Posted by sbarro777 View Post
    Movable elements.
    ever heard of addon move anything,and this is not rly a addon cos it uses only scripts to resize and move blizzard default UI elements,thats why it is allowed in arena tournaments and a lot of ppl use it

  16. #16
    You do not need addons to move standard ui components. The work is not my own

    A quick guide for the default users or those who wish to.

    To move your party frames around create a new macro and paste this in:

    /run local p=PartyMemberFrame1; p:SetMovable(true) p:SetUserPlaced(true) p:HookScript("OnMouseDown",function() p:StartMoving()end) p:HookScript("OnMouseUp",function() p:StopMovingOrSizing ()end)

    To move arena frames:

    /run local f=ArenaEnemyFrame1; f:SetUserPlaced(true) f:SetMovable(true) f:EnableMouse(true) f:RegisterForDrag("LeftButton") f:SetScript("OnDragStart",f.StartMoving) f:SetScript("OnDragStop",f.StopMovingOrSizing)
    END

    Click on it once and move the frames to wherever you please on the screen. These will be saved even when you log off or reload ui. (In fact to save its positions after you move them /rl to reload ui)

    To move player and target frames:

    /script PlayerFrame:ClearAllPoints(); PlayerFrame:SetPoint("CENTER", UIParent, "CENTER", -183, -95);
    /script TargetFrame:ClearAllPoints(); TargetFrame:SetPoint("CENTER", UIParent, "CENTER", 216, -95);

    The numbers at the end use a coordinate system where 0,0 is the very centre of your screen. Adjust accordingly to suit your playstyle. Note, these do NOT save when you log off or reload UI so place the macro on your bars and all you have to do is press on it when u log on and it will stay till you log off. For eg, those coordinates will give you placement of the frames like so:



    Here is another style if you wanna sway away from the conventional self frame on the left target on the right etcetc. My rogue :



    /script PlayerFrame:ClearAllPoints(); PlayerFrame:SetPoint("CENTER", UIParent, "CENTER", -265, 40);
    /script TargetFrame:ClearAllPoints(); TargetFrame:SetPoint("CENTER", UIParent, "CENTER", -174, -8);

    Credit to Woundman for that adaptation of playstyle. I like that placement of combo points on target and energy bar being that way and party frames being so close. Of course - customizable at any time/group/raid to make it fit well. Use your imagination and have fun.

    Apologies in advance for any errors - i will fix them if i see any, and the unexciting, boring screenies.

    Hope this helped. :awesome:

  17. #17
    Deleted
    yeah but the thread is about the standard UI and move anything is not standard.
    I have to agree that it's what's missing the most from the default UI. Whoever had the idea to put unit frames on the top left corner of the screen is just dumb.
    I also agree with the built in recount, similar to the end of BG screen. Would be awesome to have that for 5 man instances, or even raids.

    EDIT : nice trick Hakto !

  18. #18
    Deleted
    Quote Originally Posted by Hakto View Post
    To move player and target frames:

    /script PlayerFrame:ClearAllPoints(); PlayerFrame:SetPoint("CENTER", UIParent, "CENTER", -183, -95);
    /script TargetFrame:ClearAllPoints(); TargetFrame:SetPoint("CENTER", UIParent, "CENTER", 216, -95);

    The numbers at the end use a coordinate system where 0,0 is the very centre of your screen. Adjust accordingly to suit your playstyle. Note, these do NOT save when you log off or reload UI so place the macro on your bars and all you have to do is press on it when u log on and it will stay till you log off.
    You could try adding a PlayerFrame:SetUserPlaced(true) or TargetFrame:SetUserPlaced(true) at the end to save position between sessions, respectively.

  19. #19
    Quote Originally Posted by Treeston View Post
    You could try adding a PlayerFrame:SetUserPlaced(true) or TargetFrame:SetUserPlaced(true) at the end to save position between sessions, respectively.
    that's a damn good point.

  20. #20
    Quote Originally Posted by sbarro777 View Post
    Movable elements.
    Most certainly the most glaring lack-of-feature of the default UI. I mean, I could very happily play if I could move the target frame and my player frame to where I wanted them, as well as the buffs/debuffs associated with each. I wouldn't want to, because I like being able to customize the aesthetic of my UI, but it would make the default UI a lot more playable to me.

    EDIT: And I know you can use the scripts to move them.. but that's pretty unintuitive for most folks. :P

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