It sorta makes progression a bitch. I wish more of an emphasis was placed on our other abilities so that execute didnt immediately take over the #1 spot on my damage distribution when it's only available for 20% of the fight (HP-wise).
to give you an idea about what I meant, here's my guild's wind lord kill. I'm Ovenmitt, and I ranked 22nd for arms on this fight. Over the course of the final 20% I picked up nearly 20k DPS just because of one ability. Seems like very very flawed design to me.
http://worldoflogs.com/reports/rt-zq...=12726&e=13228
Does anyone else feel the same way?