Originally Posted by
chrion
the main issue is that warriors can much much more easily "stick" to a kite type class, instead of kiting occuring for almost the entire duration of the fight. theres 2 ways it "SHOULD" be, 1 is the warrior hits very hard (like they do now) but they can rarely get there hands on a kite class, or 2 they hit softly but can spend the majority of the time training onto the kiter, with only small windows of space being created for the kiter to do things offensively. As it stands now they have both, and it should be tweaked. An example would be in season 4, there was a HUGE! difference between a 2300 warrior and your average joe 1400 warrior, now that difference is all but just gear and the quality of there support/healer partner, because every warrior just spams charge intercept over and over till they decide its time to bladestorm, to the point where they all play like identicle twins. There charge opportunities are so often, and the bladestorm button is so idiot proof and cheesey that there doesnt seem to be much of a difference in warr play. when they can sit on a kite class for almost an entire match and do devastating damage while stopping the ability for the kiter to hardly get a spell off or create the distance between him and the warrior that should exist almost the entire game determined by the warrs damage output which is insanely close to the glass cannon class's. the charge distance and CD between how often they can do it should be increased and there melee/bladestorm reach should be shortened greatly aloowing the truly skilled warriors to still shine, and putting the crap ones back in the rating bracket they deserve to be in before there heads explode from thinking there actually good.
Battlegrounds are horrid in comparison to arena play, the fun, skill level, coordination, and almost every single aspect of this games pvp. BG's are for nothing but good arena players to go into and take out some frustration on garbage players (the majority) and are not and should not be taken seriously. This is an honest opinion, not trolling or me being on my high horse, ive gotten 70k honor kills, and played in each season of the arena extensively. In BG's there is almost never even odds at a given flag or capture point, and if there is, other players are guaranteed to arive during the skirmish to screw it all up. The skillful player/s may lose because hes outnumbered, or because some dim wit in greens is there breaking all the CC and has no clue what a DR is. there are vehicles to hide in so you can avoid the games mechanics. Some are there to win, some are there to farm and could give a shit if there side wins, and alot of people are bots which make it even worse. CC timing and combining other CC's with it, and then the counter use of the trinket/cleanse at the right time is a HUGE part of the game, and none of that matters in BG's, so you take the knowledge and skill out of it. BG's are casual friendly, and until there is proper play in them with different brackets for the noobs and the veterans and the high rated arena players all seperated, and a meaning and reason to try and coordinate actual pvp skills into them, they are just garbage clusterfucks that no one cares about. Its bad enough that crap players can get there hands on the best gear in the game in VOA that they have no clue how to even use, but trying to casualize pvp even further by trying to make BG's an actual focus of the game is just a miserable idea and i wish they would let it go. One last note, if players cant choose specifically who is in a rated BG with them, then none of the good players will get into them, having my rating rely on pugs, no thanks man.