Oddball question:
What are the advantages to playing a rogue at 85 over say, a Feral Druid? I do casual PVP (probably not going on an arena team anytime soon) and am looking for something melee to play as an alt to my Warlock.
Basically, I've got an 85 Druid that is Bear/Boomkin and I'm not too into the Boomkin lately so I've been considering using it as an alt PvP toon to mess around on for Melee as a Kitty. I've never played really kitty in PvE and I've never taken this guy into anything PvP related, though I do know some basics of available spells (ie. Feral Charge is roughly equivalent to Shadowstep, etc).
Alternatively I've got a Rogue I've been leveling in PvE and is at 73. He's got full PvE BOA's and the PvP trinket. Basically I had this guy before I got bit by the PVP bug and I've taken him as Subtlety into some BG's and it's pretty fun, much more fun than PvE has been on him, though leveling in BG's is much slower than Questing/Instances.
I think I'd like the Rogue overall more, though the level grind to get to 85 seems kind of rough, and with 4.3 nerfing Northrend's EXP requirements by 30%, I figure waiting to level this guy is a good idea, and I could get sort of used to playing a Melee/Energy based class in PvP by experimenting on my Druid and getting him PvP gear. Hell, I may even like the options/playstyle the druid has more.
I guess what I'd like is some advice, and a comparison of pro's/cons's for each class. The advantage of the Rogue from what I can tell (in my noob-PvP eyes) is that stealthed it moves much faster, it can vanish (though my druid is a NE, so Shadowmeld/Stealth could theoretically be the same, though not quite as good), and eventually at 85 Smoke Bomb is ridiculously good. It appears the Rogue has more interrupts/cc, though really I don't know my Druid very well outside of being a Bear Tank & a Boomkin in PVE, so I could be missing a lot.
Also, could someone give me a run-down of what is used to build combo points for each class?
For my Sub Rogue, I've been using Hemo to build CP, not using much else (Backstab?), and then finishing with Eviscerate/Recoup as necessary. Should I be using Rupture at all?
For the Kitty, I assume it's Mangle, Rake, Shred/Claw?, and then Rip for finishers? Really, I've got no clue here and would love some advice on what to use in general.
Thanks