-Beholders
-Gelatinous cubes
-Varies giant types (Fire, lava, ice, mountain, etc)
-Beholders
-Gelatinous cubes
-Varies giant types (Fire, lava, ice, mountain, etc)
Big ones? I don't really care what monsters are in the game, as long as they are fun to fight, kill, are hate-able, and epic. I don't really keep a wish list of monster archetypes I want in a game, it's all dependent on the games lore.
"Questions are for those seeking answers. Those who have answers are those who have asked questions." -Mike R. (Malthurius)
Beholders as in demonic-head-flying-thing? Guild Wars 2 doesn't really have "Demonic" foes, (there are some) but I think this kind of design is a bit off, but who knows. It might fit.
Gelatinous Cubes/Triangles?/Circles?... Guild Wars 1 had Oozes, they Jelly?
Giant Types... oh yes, please yes I will be disappointed if there are not, Guild Wars 1 didn't really have Elemental like Giants, so it would be very cool.
Bosses that are the size they are supposed to be in scale. Not scaled up so they are easier to see. If a normal sized human is the boss in a dungen/De. Keep it the size of the player model not ten stories high!
As for elemental Giants i really just find them quite boring in general. I rather have giants being just giants and elementals elementals.
Anything like a mindflayer / illithid would be sufficient for me.
You ask for more? Then come, traveler, to the Whispering Deep, where only the mad walk.
Raid Idea: The Whispering Deep and Ny'alotha
I'd like to see some kind of mob that creates a bullet hell sort of scenario, considering we'll have the dodging and hitboxes. Maybe an Engineer that uses a bunch of turrets?
NO DESTROYERS, PLEASE.
I'll cry if they're like, "Primordus is here.. and he brought the destroyers with him." in an x-pac.
Although they do look cool..
Sentinel PVE Basics for the two Specs that matterOriginally Posted by SW:TOR
Well, we already get a dragon lich (Zaitan pretty much is one).
Maybe some real big bad nasties that aren't dragons on the side would be nice. Maybe even some real baddies related to the races (Flame Legion, Nightmare Court, etc).
Sentinel PVE Basics for the two Specs that matterOriginally Posted by SW:TOR
Yes, because the destroyers weren't a threat to anyone AT ALL.
NO races had to turn to stone or anything crazy like that to defeat them, that would just be crazy.
I fail to see how the destroyers are glaring failures. The Great Destroyer Primordius created "ages ago", fought evenly with a dwarven god, came back (hundreds of? thousands of?) years later and threatened to destroy the world. And judging by the big ol' holes in Tyria, Cantha, and Elona.. actually had a shot at doing so.
I´d like to see Weeping Angels in WoW & other games :P
Sentinel PVE Basics for the two Specs that matterOriginally Posted by SW:TOR
Oh, don't get me wrong, he doesn't need to forgive THEM. They're well dead.
Doesn't mean he can't make new ones.
Not saying he'll like, revive the great destroyer or anything.. I'm saying I'll cry if he makes a Great Destroyer V2.0 with army included. Or shows up himself and is the general for his OWN destroyer army.
Uuugh.. the more I think about it, the more likely it feels that they'll do it.
The more I think about it though, the more I think of how much I'd enjoy that lore-wise.
Sentinel PVE Basics for the two Specs that matterOriginally Posted by SW:TOR