Page 1 of 2
1
2
LastLast
  1. #1
    Stood in the Fire KBWarriors's Avatar
    10+ Year Old Account
    Join Date
    Feb 2012
    Location
    Azeroth
    Posts
    477

    Need Ideas For Leveling Up A Guild

    People absolutely hate non-level 25 guilds.

    Whether it's recruiting raiders/pvpers or what have you. I need some ideas.

    here's some that I've tried so far

    Offering guildless lowbies runs through dungeons, they just had to stay guilded
    Offering 10k a week to the highest activity, 5k to the 2nd, 3k to the third, 1k to the fourth (every week)
    Free guild repairs
    Having a level 87 tank randoms all they have to do is stay guilded

    At this point, I'm about to just save up gold and buy a level 25 guild. Anyone got any ideas on how they got people into theirs? i've gotten a couple of people who gave me funny macros/recruiting messages to try, got a couple of people in a week but other than that, notta.

    It's not one of those obnoxious names with ASCII characters everywhere or anything, it's (War)

  2. #2
    Arena gives stupid amounts of guild EXP. Me any my mate used to cap weekly guild EXP in the first night just doing 2's. This was at the start of Cata but I don't know what the numbers are like now. I also don't know if 3s and 5s give more.

  3. #3
    High Overlord Daniwa's Avatar
    10+ Year Old Account
    Join Date
    Jan 2011
    Location
    Norway
    Posts
    102
    Me and a friend leveled our guild from 1-25 in a weekend (4 days) by farming around 18000 sunfury signets. You can hand in 1 and 1 and you get 60.000 guild EXP each turn in.

    This might have changed, but we found this to be the fastest way atleast
    Why have a signature? What I just posted states how retarded I am anyways.

  4. #4
    Stood in the Fire KBWarriors's Avatar
    10+ Year Old Account
    Join Date
    Feb 2012
    Location
    Azeroth
    Posts
    477
    Quote Originally Posted by Daniwa View Post
    Me and a friend leveled our guild from 1-25 in a weekend (4 days) by farming around 18000 sunfury signets. You can hand in 1 and 1 and you get 60.000 guild EXP each turn in.

    This might have changed, but we found this to be the fastest way atleast
    Gonna try that before it's nerfed, if not already.

  5. #5
    Deleted
    We are leveling a guild pretty fast with only one and a half man (the second one is pretty rare online)....already level 6 almost since MOP launch, so few guys and this will be very fast I guess!

  6. #6
    questing / dailys and arenas

    if you can get enough people to do guild run dungeons and heroics do this - its the most exp per hr

    ive been trying to solo level my guild with only my own toons and people i invite to carry in arena for conquest cap this seems to be the easiest for me but it might not be for others

  7. #7
    Stood in the Fire KBWarriors's Avatar
    10+ Year Old Account
    Join Date
    Feb 2012
    Location
    Azeroth
    Posts
    477
    Looks like they figured out the Sunfury Signets, bough 60 of them, turned them all in and didn't go up 1 XP.

  8. #8
    I had the same issue, and used the same perks you did to try to encourage people to make an effort. I failed as well. Ended up leveling it from 1 to 10 all on my own doing only dailies back in Cata. I finally said screw it and started playing on another server. At least all those dailies made me enough gold to buy some rare/crafted mounts.

  9. #9
    Stood in the Fire KBWarriors's Avatar
    10+ Year Old Account
    Join Date
    Feb 2012
    Location
    Azeroth
    Posts
    477
    Quote Originally Posted by Moogie423 View Post
    I had the same issue, and used the same perks you did to try to encourage people to make an effort. I failed as well. Ended up leveling it from 1 to 10 all on my own doing only dailies back in Cata. I finally said screw it and started playing on another server. At least all those dailies made me enough gold to buy some rare/crafted mounts.
    I see. I managed to get a few people but they're not nearly active enough and the people that do join never stay.

    It appears that Blizz hit all of the repeatable quests (even the inconvenient ones) for gaining Guild XP.

  10. #10
    Quote Originally Posted by KBWarriors View Post
    Looks like they figured out the Sunfury Signets, bough 60 of them, turned them all in and didn't go up 1 XP.
    I think the relics of ulduar still works.... you can turn 10 of them in at the sons of hodir.
    You can farm m or maybe even (still) maybe buy them at the AH.

    PLS, get confirmation that this isn't changed also; I did it before the repeatables got changed.
    At that same time, the repeatables in Shatt, I tried, didn't work for me.

    EDIT: saw the post right above me just now! So, the relics of ulduar also don't give guild xp.

  11. #11
    Stood in the Fire KBWarriors's Avatar
    10+ Year Old Account
    Join Date
    Feb 2012
    Location
    Azeroth
    Posts
    477
    Quote Originally Posted by Synstir View Post
    I think the relics of ulduar still works.... you can turn 10 of them in at the sons of hodir.
    You can farm m or maybe even (still) maybe buy them at the AH.

    PLS, get confirmation that this isn't changed also; I did it before the repeatables got changed.
    At that same time, the repeatables in Shatt, I tried, didn't work for me.
    I'll see if any are on the AH but on another forum I'm reading, people are saying that all repeatable quests got hit.

  12. #12
    yeah, i saw it after pposting; i editted my post just to not create confusion.

  13. #13
    Stood in the Fire KBWarriors's Avatar
    10+ Year Old Account
    Join Date
    Feb 2012
    Location
    Azeroth
    Posts
    477
    Quote Originally Posted by Synstir View Post
    yeah, i saw it after pposting; i editted my post just to not create confusion.
    Gonna try it anyways since they're cheap on Illidan

  14. #14
    You know, quests that just send you off to someone else, also gives the same amount of guild xp.
    You can create a lvl 1 char, get the send to quest, some of them have (you have to check which one does that), do that quest, delete the the char, recreate and do the same.
    I think this will give a lot per min. :-)

    The draenai first quest is to talk somebody who is close by. That is a good example for what I mean.

  15. #15
    Quote Originally Posted by KBWarriors View Post
    Gonna try it anyways since they're cheap on Illidan
    I believe all the repeatable quests got hit a few weeks ago.

  16. #16
    High Overlord Zazzmi's Avatar
    10+ Year Old Account
    Join Date
    Aug 2011
    Location
    Stormwind Dwarven District Mailbox
    Posts
    166
    Quote Originally Posted by KBWarriors View Post
    People absolutely hate non-level 25 guilds.

    Whether it's recruiting raiders/pvpers or what have you. I need some ideas.

    here's some that I've tried so far

    Offering guildless lowbies runs through dungeons, they just had to stay guilded
    Offering 10k a week to the highest activity, 5k to the 2nd, 3k to the third, 1k to the fourth (every week)
    Free guild repairs
    Having a level 87 tank randoms all they have to do is stay guilded

    At this point, I'm about to just save up gold and buy a level 25 guild. Anyone got any ideas on how they got people into theirs? i've gotten a couple of people who gave me funny macros/recruiting messages to try, got a couple of people in a week but other than that, notta.

    It's not one of those obnoxious names with ASCII characters everywhere or anything, it's (War)
    People don't hate non-level 25 guilds. People won't stay because you're not offering anything that they can't get elsewhere, regardless of guild level.

    As a guild leader, you need to have a strong personality as well as a strong vision for you guild. You need to know exactly what type of guild you're building, the personality types that go well in that guild AND have the knowledge to recruit effectively. You need to be able to get people engaged and invested in the success of your guild. A few things to think about:

    -How strong is your relationship with your officers? Are you ensuring that everyone is contributing to make guild chat a fun and friendly place to be? Too often I see guild leadership lost in their own little /ochat world and not interacting with the rest of the guild. Be sure this isn't happening to you.

    -Are you just spamming advertising (or worse, guild invites) to all and sundry in Trade chat? Step away from the auto-inviter and spam button, grab some of your existing guild members and PUG (yes, I said it, PUG) some people from your own realm to chain dungeons with. Keep the runs fast, efficient and FUN. That is THE best way to recruit new members, regardless of your guild level or progression.

    -Don't pay people for performance. It reeks of desperation.

    -Keep your roster active by removing those who don't log in for X days. No one will become invested in a guild that recruits only to pad their roster.

  17. #17
    Deleted
    You need to play with a group of friends and get an active core for a guild to grow.

    Me and some of my friends all re-rolled on a new server, (swopped faction also) at around the time DS hit 5% nerf.

    A group of us managed to get raiding and by recruiting a pug or 2 have grown the guild to a pretty stable raiding core. During the time from 4.3 > end of Cata guild levelling was really slow. A small group of people like us only managed to get to lvl 11 or 12.

    Blizzard have done a lot for small guilds now and its very easy to level them, we hit 25 over a week ago and I know that wouldn't have been possible with the old guild XP caps and the amount of XP you got.

    I think you just need to start out with a group of friends and add people to that. I can't see any reason why anyone would join a 1man guild because there will be no atmosphere, no chat or anything to keep people interested. We for instance, have a Mumble server thats always got 10+ people in, from a variety of games other than wow also, and a skype chat.

    I think the main point is, start out with a group of friends. RL or online it doesn't matter as long as there is enough of you that you are the majority when doing things like raiding. Try and get you/your friends to play tanks and healers aswell, pugging DPS is much quicker and its good for the tanks/healers to have a good rep with each other anyway. Then see how the pugs you get interact with your guild, if they play well and get along then you can ask them if they'd like to join your guild.

  18. #18
    Dreadlord the0o's Avatar
    10+ Year Old Account
    Join Date
    Apr 2012
    Location
    Zangarmarsh
    Posts
    924
    Quote Originally Posted by Doom Panda View Post
    People don't hate non-level 25 guilds. People won't stay because you're not offering anything that they can't get elsewhere, regardless of guild level.

    As a guild leader, you need to have a strong personality as well as a strong vision for you guild. You need to know exactly what type of guild you're building, the personality types that go well in that guild AND have the knowledge to recruit effectively. You need to be able to get people engaged and invested in the success of your guild. A few things to think about:

    -How strong is your relationship with your officers? Are you ensuring that everyone is contributing to make guild chat a fun and friendly place to be? Too often I see guild leadership lost in their own little /ochat world and not interacting with the rest of the guild. Be sure this isn't happening to you.

    -Are you just spamming advertising (or worse, guild invites) to all and sundry in Trade chat? Step away from the auto-inviter and spam button, grab some of your existing guild members and PUG (yes, I said it, PUG) some people from your own realm to chain dungeons with. Keep the runs fast, efficient and FUN. That is THE best way to recruit new members, regardless of your guild level or progression.

    -Don't pay people for performance. It reeks of desperation.

    -Keep your roster active by removing those who don't log in for X days. No one will become invested in a guild that recruits only to pad their roster.

    ^ This.

    If you wish to level the guild as fast as possible. Inv low level characters, all quest reguardless of level will earn 60k guild exp. Its helps that players are leveling up monks / pandas.

    Have fun events. Molten core naked runs, Mog runs, Achievement / Mount runs, BG farm groups. Stuff like that gets players together and build bonds. Use open raid to fill spots if you are on a low pop server. It will also show you who can follow instructions and would make a good A list raider.

    Raid. With multiple Teams.

    "Humility defeats pride, Master Yang has preached. Pride defeats man"


  19. #19
    Go to a starting area and guild invite all the new characters. Then tell them to invite anyone they want and give freedom to invite to everyone in the guild. You can always just remove them later

  20. #20
    Quote Originally Posted by Doom Panda View Post
    People don't hate non-level 25 guilds. People won't stay because you're not offering anything that they can't get elsewhere, regardless of guild level.

    As a guild leader, you need to have a strong personality as well as a strong vision for you guild. You need to know exactly what type of guild you're building, the personality types that go well in that guild AND have the knowledge to recruit effectively. You need to be able to get people engaged and invested in the success of your guild. A few things to think about:

    -How strong is your relationship with your officers? Are you ensuring that everyone is contributing to make guild chat a fun and friendly place to be? Too often I see guild leadership lost in their own little /ochat world and not interacting with the rest of the guild. Be sure this isn't happening to you.

    -Are you just spamming advertising (or worse, guild invites) to all and sundry in Trade chat? Step away from the auto-inviter and spam button, grab some of your existing guild members and PUG (yes, I said it, PUG) some people from your own realm to chain dungeons with. Keep the runs fast, efficient and FUN. That is THE best way to recruit new members, regardless of your guild level or progression.

    -Don't pay people for performance. It reeks of desperation.

    -Keep your roster active by removing those who don't log in for X days. No one will become invested in a guild that recruits only to pad their roster.
    This is all well and good. Unless your guild has only two or three people. Like mine does :/

    It's impossible, or at least NEARLY impossible to make an attractive guild when you're starting up. If you and your friend are low level, almost no one will want to be in that. If your guild is low level, that cuts out the people who just want to level in a guild. I mean, what the hell can you realistically offer to people if you have so few people? Like, our's is me, the sole 90, a girl, a great friend of mine who doesn't even own MoP yet, and her cousin, whom hasn't had the internet in about 6 months, and a whole bunch of level 85 alts of mine.

    Plus, we're doubley hurt by being on Blackrock, one of the most unfriendly and elitist US servers.

    Like, seriously, the options are either freaking deal with it, level it on my own, or join another guild, and I like our little cobbled together guild

    I guess we could just randomly invite newly created characters, but that's just kind of of a crappy thing to do anyways. We've always wanted new people (this guild has pretty much existed like this, since 2009 till now), mostly, to just generally be social (We're fairly socially inept! Or at least I am!), and to get a few extra things going on down the road or what have you.

    Praise be the Guild XP buff in 5.0, though. Praise be indeed.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •