Hey, so with the incooming buffs the Chain Heal and it's glyph, it is most likely gonna play a pretty big role in the regular shamans roster (i play 10 man, and imagine i am gonna use the glyph as a mandatory tool.)
What wonder me is why blizzard is implementing a glyph, in an extremely annoying cd, which will most likely cause us to wait 0.5 sec for it to come up constantly.
And what is the logic behind Chain Heals interaction with Tidal waves, there is absolutely no logic in it, since when you accually have the chance to Chain Heal you want to abuse that. And besides if Chain heal is to still generate Tidal Waves then why on earth make it dependent of another spell that does so too? I could see the logic if Riptide and Chain Heal played 2 independent and different roles, but they hardly do.
So here is what should be done!
Instead of having Chain Heal generate Tidal waves have it consume it, and have the effect of the glyph, but not cause a CD. (Not certain wether or not it should take up 1 or 2 stacks.)
This poses a thread of Chain Heal becoming spammed to hell, but it at least makes the use of it from a 10 man perspective slightly more intelectual than spamming something on a 2 sec CD, which is just greatly annoying!
An alternative for the glyph could perhapse be to increase healing of CHain heal by 15% but at the cost of not getting poosted by riptide.