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  1. #1

    What changes would you make to PvP?

    I see people complaining all the time about specific things in PvP, so I would like to ask the community what changes they would make if they had the chance? Before we have PvE QQ'ers coming in here, these are STRICTLY for PvP only, not for PvE. This is if we could make changes to the class in PvP without having adverse effects on PvE.

    What I would do is...
    Deathknights:
    DoTs can now be applied through AMS, otherwise acts as normal.
    Glyph of Anti Magic shield changed: original effect + Magic-based DoTs cannot be applied while AMS is active.

    Druids:
    Faerie Swarm slow reduced to 30%, down from 50%.

    Hunters:
    Number of abilities that can be cast while moving reduced; can still attack while moving.
    Kill Command can now only be used while the Hunter has LoS to the target.

    Mages:
    Ice Lance now deals 3 times damage against frozen players, down from 4 times.

    Monk:
    Disable can no longer be used to root a target, slow is reduced to 40%.

    Rogue:
    Burst of Speed given a 15sec CD.
    Paralytic Poison now DRs with Kidney Shot.
    Sub Mastery bonus halved while in PvP.

    Warriors:
    Critical Strike damage reduced to 175% from 200%.
    Bladestorm damage now deals 40% weapon damage every 0.5 seconds, rather than 100% every second (14.4% or so decrease in overall damage).
    Bloodbath double dips in PvP resilience (initial damage is reduced, as well as DoT applied; not sure if this already happens. If so decrease the DoT damage by 5%).
    Deathknight's do it using disease, blood and the power of the unholy. Warlocks do it with dark demons by their side. Mages do it with summoned arcane powers. Druids do it using the forces of nature. Rogues do it through stealth, poison's, shadows and....from behind. Paladins do it by calling to the light for aid. Shamans do it with the help of the elements. Priests do it through the holy light.
    But warriors....
    Warriors just fucking do it.

  2. #2
    Deleted
    honestly? patch the game back to season 8, that was the last time I enjoyed pvp

  3. #3
    Rogue:
    Burst of Speed given a 15sec CD.
    Paralytic Poison now DRs with Kidney Shot.
    Sub Mastery bonus halved while in PvP.

    No one uses burst of speed, no one would take para, and sub doesn't need huge nerfs. Try again.

  4. #4
    Deleted
    Quote Originally Posted by Lolretadin View Post

    Hunters:
    Number of abilities that can be cast while moving reduced; can still attack while moving.
    .
    If you dont know the class stop posting, you only make yourself look like a fool. And wonder what class you play if qq about slows so much? None class can be kited nowdays, if you struggle go and read up your spell tooltips instead of posting clueless whines

  5. #5
    Quote Originally Posted by Grawlix View Post
    Rogue:
    Burst of Speed given a 15sec CD.
    Paralytic Poison now DRs with Kidney Shot.
    Sub Mastery bonus halved while in PvP.

    No one uses burst of speed, no one would take para, and sub doesn't need huge nerfs. Try again.
    Burst of speed is on there to bring it more in line with other abilities like it; really it shouldn't even be a talent, it should be a 30 sec CD and baseline or replaced all together.
    Sub is able to kill people in openers; full Grievous sub Rogues can do 170k Eviscerates.

    - - - Updated - - -

    Quote Originally Posted by aceventura View Post
    If you dont know the class stop posting, you only make yourself look like a fool. And wonder what class you play if qq about slows so much? None class can be kited nowdays, if you struggle go and read up your spell tooltips instead of posting clueless whines
    I'm not whining, though. The point of this thread is to post what changes YOU would make to PvP. You are free to post what changes and critiques you have, but you are just posting drivel.
    Deathknight's do it using disease, blood and the power of the unholy. Warlocks do it with dark demons by their side. Mages do it with summoned arcane powers. Druids do it using the forces of nature. Rogues do it through stealth, poison's, shadows and....from behind. Paladins do it by calling to the light for aid. Shamans do it with the help of the elements. Priests do it through the holy light.
    But warriors....
    Warriors just fucking do it.

  6. #6
    Deleted
    Zombie dragons

  7. #7
    Dreadlord Steampunk's Avatar
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    I'd get rid of ilvl on gear; so people stop using PvP gear in Raid Finder.

    I'd make changes to PvP alone and leave the PvE game alone.

    I'd make group-matching more evenly balanced, while keeping Blizzards WoD concepts.
    Quote Originally Posted by Basmothel
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    You know something, none of us ruined the game. We make it better. And so do most of you.

  8. #8
    1) remove healers and tanks from PvP maps/zones. they can't be balanced. period.

    2) remove heals. the only way to heal is to use potions you can pick up in a BG map (maximum of 3). arena players start with 3.

    3) remove CC that takes you completely out of the game. give every class the same ability that disables a player (like hex) from taking any action for a few seconds (instant cast, same cd for all).

    4) remove PvP gear, and use the scaling tech to make everyone have similar HP/MP and do similar damage.

    5) add in a rating system that encompasses all forms of PvP. every player has their own personal rating from doing various things likr capturing/defending bases, killing players, winning BGs/arenas, etc.

    6) hire me at blizzard because i just made the crappy PvP in WoW amazing in less than 10 minutes.

  9. #9
    I would reduce the overall number of CC (not specifically targeting any class/ability here, just a general statement - there is generally way too much CC).

    And buff the PvP trinket. Maybe popping it grants you a brief immunity to other forms of CC (just a few seconds). At this point the PvP trinket is somewhat useless, you pop it and you're CC'ed in 10 different ways instantly anyway.
    Originally Posted by Tseric
    When you can understand how a group of belligerent and angry posters can drive away people from this game with an uncrafted and improvisational campaign of misery and spin-doctoring, then perhaps, you can understand the decisions I make.

  10. #10
    Deleted
    i dont know how to do that...

    ...but:
    remove heals from pvp (huhu)

    give players a *way* larger hp pool

    let a "chain" of right discisions win the game...


    ...(iam so free in my mind oO) xD

  11. #11
    Deleted
    PvP having their own spells/skills, could probably help with balance

  12. #12
    Deleted
    Quote Originally Posted by Steampunk View Post
    I'd get rid of ilvl on gear; so people stop using PvP gear in Raid Finder.
    this is pve stuff... noone frome the pvp people cares about something like "raidfinder" in a pvp thread... (honestly i hope they dont )

  13. #13
    Quote Originally Posted by Steampunk View Post
    I'd get rid of ilvl on gear; so people stop using PvP gear in Raid Finder.

    I'd make changes to PvP alone and leave the PvE game alone.

    I'd make group-matching more evenly balanced, while keeping Blizzards WoD concepts.
    There were addons to display that information long before the default implementation.
    Someone that determined will simply move to another solution.
    Item levels are a fundamental part of how stats work on gear, and so won't be going away, and while used as a gating mechanism by blizzard won't be something thats hard to see either.

    Back OT - place buff around pvp objectives/players carrying out an objective like honorable defender that allows earning of honor.
    Prevent any honor gains when not in sufficient proximity of said buff.
    Penalises random ganking for the sake of meter/scoreboard humping.
    Quote Originally Posted by DeadmanWalking View Post
    Your forgot to include the part where we blame casuals for everything because blizzard is catering to casuals when casuals got jack squat for new content the entire expansion, like new dungeons and scenarios.
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    T'is good to see there are still people valiantly putting the "Ass" in assumption.

  14. #14
    Deleted
    Quote Originally Posted by Lemposs View Post
    PvP having their own spells/skills, could probably help with balance
    There are ton of spells acting differently in open world/pve and pvp: freezing trap, stampede and much much more

    About separate spells? Do you think balancing anorher 34 specs along with existing 34 will make game any better? And dont forget you then musr learn your class agin from scratch.

  15. #15
    Quote Originally Posted by King of Games View Post
    1) remove healers and tanks from PvP maps/zones. they can't be balanced. period.

    2) remove heals. the only way to heal is to use potions you can pick up in a BG map (maximum of 3). arena players start with 3.

    3) remove CC that takes you completely out of the game. give every class the same ability that disables a player (like hex) from taking any action for a few seconds (instant cast, same cd for all).

    4) remove PvP gear, and use the scaling tech to make everyone have similar HP/MP and do similar damage.

    5) add in a rating system that encompasses all forms of PvP. every player has their own personal rating from doing various things likr capturing/defending bases, killing players, winning BGs/arenas, etc.

    6) hire me at blizzard because i just made the crappy PvP in WoW amazing in less than 10 minutes.
    Gonna pass on this one, Chief.

    I'd return the pacing of the combat to around Wrath's style.

  16. #16
    Deleted
    Quote Originally Posted by King of Games View Post
    1) remove healers and tanks from PvP maps/zones. they can't be balanced. period.

    2) remove heals. the only way to heal is to use potions you can pick up in a BG map (maximum of 3). arena players start with 3.

    3) remove CC that takes you completely out of the game. give every class the same ability that disables a player (like hex) from taking any action for a few seconds (instant cast, same cd for all).
    I imagine this super fun arena game- no cc, no heals- what a great skill you need to mindlesly attack oponent. This will make any comp apart from high burst look like complete joke.

    Before posting think a bit what your so called awsome pvp will look like

  17. #17
    Quote Originally Posted by aceventura View Post
    I imagine this super fun arena game- no cc, no heals- what a great skill you need to mindlesly attack oponent. This will make any comp apart from high burst look like complete joke.

    Before posting think a bit what your so called awsome pvp will look like
    pvp in WoW doesn't really take much skill as some of these other games out there. you don't have to aim or time your abilities properly for the most part, where in these other games you do. my changes are just the tip of the iceberg. they would make the game more fast paced and fun instead of slow and boring, as the game is now. the second part would take some time, as blizz would have to change the gameplay to be more like wildstar or LoL, where you physically have to aim a lot of your abilities. that's where real skill comes in.

    pressing a button that stuns someone for 5 seconds automatically doesn't take skill. throwing a heal on a player doesn't take skill. right now, surviving with limited abilities and using your terrain to your advantage takes skill. even if the game becomes a clusterfck in the middle, that sounds a lot more fun than the current implementation. but if the game were to change to my idea, you would have to see a lot more maps with tight corridors and buildings similar to FPS maps. small maps (think dalaran) where you can escape, hide and gather yourself. this could eventually give rise to deathmatch, which is the greatest form of pvp ever made. the fact that there isn't a competitive form of deathmatch with a ranking system in the game proves that blizzard doesn't know jack about pvp.

    anyone who thinks WoW pvp has ever been good.. well, i feel sorry that you had to grow up on such bad pvp.

  18. #18
    Deleted
    ok seriously this time

    1) abilitiy squish, paladins dont need a fear nor a blind, druids dont need a blink priests dont need stealth hunters dont need stealth the list goes on and you get the idea
    2) no cooldown stacking for absurd burst
    3) almost no instant cc (expect stuns), the only cc is cc that has to be casted for at least 1.5 seconds, point 1) should remove tons of stupid cc, so overall less cc
    4) remove most instant spells, casters should cast, remove most gapclosers from meeles to allow casters to cast, if you get away you should be able to get a cast off
    5) no self healing for every damn class
    6) no tank specs in pvp (hi blood dks)
    7) pvp rewards like tabards and mounts should be accountwide, raids achievments and rare mounts aquired trough raid are too, why should pvp rewards be restricted to one character? think Invincible (when it was current content) vs random glad drake, I have the s8 tabard on my main and would love to use it on my alts, but thanks to blizzard's stupid double standards I probaly will never be able to do so
    8) almost no instant heals, heals should be channeled or casted like dps casters should cast or channel too#
    9) games should be decided trough meaningful choices and smart gameplay rather than BUUUUURSTING or TUNNEEEEELLING, the game's pace should be alot slower
    10) unique distinctive classes ( point 1) ) rogues stun, mages sheep, warlocks fear, druids are immune to sheep because treeform etc, things like that made the game interesting and funny, nowadays it's like warriors stun better than rogues paladins slow better than mages etc, it's all messed up and wrong
    Last edited by mmocb78b025c1c; 2013-11-24 at 05:24 AM.

  19. #19
    The Unstoppable Force Bakis's Avatar
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    Tone done number of interupts, number of instant cc, bring back skill to quite a lot of classes (sup warriors?) and for fuck sake step back from the retarded homogenization.
    As long as lockouts on interrupts exist, failing to interrupt should come with a penalty as well, again bring skill back into the game.
    Who knows in a zillion years WoW might be looked upon as an eSport which it never has been so far.
    But soon after Mr Xi secured a third term, Apple released a new version of the feature in China, limiting its scope. Now Chinese users of iPhones and other Apple devices are restricted to a 10-minute window when receiving files from people who are not listed as a contact. After 10 minutes, users can only receive files from contacts.
    Apple did not explain why the update was first introduced in China, but over the years, the tech giant has been criticised for appeasing Beijing.

  20. #20
    Remove half of the CC in the game.

    Station a GM in random BG's with a instant banhammer that states the name of the character when they are removed.

    Get rid of blacklisting.

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