When I say old wow I mean 3.3.5 and before, any time before patch 4.0 .
What I don't miss: 1.)1000 gold cost for duel talent spec. This just made no sense now it costs what 10 gold? At one point it costed 100 gold i think and I was fine with that but 1000 is too much.
2.)Poison crafting and lock picking , especially the latter. Poisons and LP should of always been an auto leveled skill when you level up I dont miss actually working on those class skills. Some people do Im not one of them, heres how poison crafting could of been a better experience: Auto leveled skill, No poison ranks the effect/potency/dps is just increased based on your attack power and skill level just like how it is today. Unique poisons unlocked by talents and quest chains. Gathering poison ingredients, instead of just buying them from a vendor which doesn't add interesting gameplay they should of had us go out into the word to collect the materials. The plant materials would be scattered all over Azeroth and only obtainable by rogues, looting one node should have a high yield, higher than gathering for herbalism with a chance to get a rare ingredient that increases poison's effect/potency/dps ever so slightly. The materials needed for all poisons for 1-60 are only found on azeroth, poisons for 60-70 only in outland and so on.
Not sure how LP could of been better than it is now just an auto leveled skill available only to rogues. I just think the Lockpicking glyph should be a baseline passive and there should be more use of it in raids and not only to open chests but secret doors, plus there should be a greater chance to find good loot from chests for rogues.
3.) Rng stuns, mace stuns. Not a really fun mechanic on the receiving end I am really surprised blizzard introduced Paralytic poison as a rogue talent this expansion[mists of pandaria]
4.) 10 second Fears and Saps on players. Also really not fun on the receiving end, I personally think all crowd control effects that break with long durations should only be 6 seconds and the longest a stun should be now should be 4 seconds.
5.)Bad rewards and no rewards for your class from low level quests. Quests use to award sometimes no gear option for your class and a lot of white gear with no stats. This made leveling really difficult especially when playing classes that had no healing like rogues and playing without heirlooms.
6.) Paying for Skill Ranks. Maybe paying for new skills wasn't so bad but you use to have to pay for every rank, I dont really miss paying for skills at all but now trainers serve almost no purpose.
7.) Atunement Quests
What I do Miss:
1.) The old style talent system. The new system is quite simple, bare and resembles casual multiplayer games. It is very anti Rpg in my opinion. This is the biggest reason and i know i will get and do get a lot of flak for this belief, this is the biggest reason that I no longer play, no longer look forward to creating new characters and leveling and reason I believe the game is just less in quality than it use to be.
2.) Elite Quests. There use to be far more quests that required you to group to complete because you were facing elites, you were also missing too many talents, and did not have excellent gear most likely so you needed a full or near full group to even think about attempting it. These quests and their associated bad guys gave the world a sense of danger, taught you to be careful and encouraged grouping.
3.) Grouping without group finder, was a perfect system? Hell no unbalanced pop servers, low pop servers suffered as did any player with limited time or those that played during off peak hours.
How it could of been a better experience without killing the community: NPCs that fill missing roles, Heroics that do not require a full group similar to heroic scenarios we have today. Being able to invite battle net friends from other serves. We have this today it should of been implemented a long time ago.
4.) More unique classes and specs. Its argued that the more unique classes and specs are though the more unbalanced the game is. Up for debate. To me the only classes that have seen positive evolution over the years are mages, locks and hybrids. The rest kind of feel left out ( warriors, rogues, Hunters)
5.) NO Heirloom Gear. THis gear popped up as early as wrath. There always rich players and connected players or fortunate players to have rares that augmented their character to god status early on, but rares dont level with you and many were not as strong as todays peach colored gear.
If you don't have heirlooms its impossible to participate in Low lv bgs and leveling is significantly more tedious. I think it creates a wide gap between veteran players and new players that doesnt need to be there and it makes dungeon grinding too easy.
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im more interested in what you miss and do not miss and far less interested in being criticized for my opinions and debating whether or not they are wrong.